0.1.4 (2013-07-16) – Get It
- A new start
- Gallery of screenshots from version 0.1.0 to 0.1.4
- New Release (0.1.4)
- ScrIMP, the Imperialism agile development method
- New Release (0.1.3)
The community is centered around the forum.
The aim of this project is to create a free (open source, OS independent) remake of the classic SSI game Imperialism. While the spirit and many concepts of the original should be preserved it will not be a pure reproduction. It will advance the concept and incorporate elements of modern strategy games.
Imperialism was a great game at its time, not only known for its strategic challenge but also for a great ambient sound. Although it did still run, it was not available for purchase for a long time until it reappeared on GOG.com in 2012. Still the user interface and graphics have aged. Also some parts of the game design (like the battles) were bugged. That’s where this remake starts, providing a free, portable variant of the old Imperialism.
The game will most probably be written in Python or Java (see Forum for details). The philosophy is to keep the code as simple as possible, use standard/well tested libraries wherever possible and to demand clean, understandable code always.
We will make it a worthy turn based strategy (TBS) game requiring all your cunning strategic skills while playing but without too many complex rules. Balance is the key.
History of this Remake
Thanks to SSI/Frog City software for creating the original Imperialism! It can now be obtained again, for example at GOG.com.