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CategoryArtwork
Created2014-06-12
Requires3
DescriptionSearch and find sound effect samples that can be used for the sound effects listed in the dependent task. Indicate time ranges within the files if reasonable. See here for more information.
CategoryProgramming
Created2014-06-12
Requires5
DescriptionFor specifications have a loot at the Game Definition Manual. An army is a list of units each with their respective stats and position on the battlefield. Load/save army to file.
CategoryProgramming
Created2014-06-12
Requires6
DescriptionAgain nothing fancy, just the bare minimum so that it works.
CategoryProgramming
Created2014-06-12
Requires7
DescriptionWe also need a small info panel showing the units stats.
CategoryProgramming
Created2014-06-12
Requires8
DescriptionFor specifications have a look at the Game Definition Manual.
CategoryProgramming
Created2014-06-12
Requires9
DescriptionTry to develop a simple one. Let it run against each other and against humans.
CategoryProgramming
Created2014-09-16
Requires14
DescriptionCurrently they go square like according to the tile boundaries. Make them a bit random and smooth, rounding any hard corners.
CategoryProgramming
Created2014-09-22
Requires14
DescriptionRivers are currently a list of neighbored tile positions and only crudely painted. Display them nicely as smooth line with random turns (use correlated random displacement on a finer length scale) and increasing width from the source. Use a texture or a multi-color brush for painting.
CategoryProgramming
Created2014-09-22
Requires14
DescriptionThis is a difficult task. Produce a smooth display of borders (provinces, nations), shores, areas of equal terrain. The difficulty is that neighbored regions etc. must still share the same border after smoothing.
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