Category | Artwork |
Created | 2014-06-12 |
Requires | 3 |
Description | Search and find sound effect samples that can be used for the sound effects listed in the dependent task. Indicate time ranges within the files if reasonable. See here for more information. |
Category | Programming |
Created | 2014-06-12 |
Requires | 5 |
Description | For specifications have a loot at the Game Definition Manual. An army is a list of units each with their respective stats and position on the battlefield. Load/save army to file. |
Category | Programming |
Created | 2014-06-12 |
Requires | 6 |
Description | Again nothing fancy, just the bare minimum so that it works. |
Category | Programming |
Created | 2014-06-12 |
Requires | 7 |
Description | We also need a small info panel showing the units stats. |
Category | Programming |
Created | 2014-06-12 |
Requires | 8 |
Description | For specifications have a look at the Game Definition Manual. |
Category | Programming |
Created | 2014-06-12 |
Requires | 9 |
Description | Try to develop a simple one. Let it run against each other and against humans. |
Category | Programming |
Created | 2014-09-16 |
Requires | 14 |
Description | Currently they go square like according to the tile boundaries. Make them a bit random and smooth, rounding any hard corners. |
Category | Programming |
Created | 2014-09-22 |
Requires | 14 |
Description | Rivers are currently a list of neighbored tile positions and only crudely painted. Display them nicely as smooth line with random turns (use correlated random displacement on a finer length scale) and increasing width from the source. Use a texture or a multi-color brush for painting. |
Category | Programming |
Created | 2014-09-22 |
Requires | 14 |
Description | This is a difficult task. Produce a smooth display of borders (provinces, nations), shores, areas of equal terrain. The difficulty is that neighbored regions etc. must still share the same border after smoothing. |