Sound effects

Discussion and contribution to sound/music.
Forum rules
Posted relevant content can be used under GPL or GFDL (http://www.gnu.org/) for the project. Thanks!
Haxaco
Posts: 48
Joined: Sat Mar 17, 2012 1:07 pm

Re: Sound effects

Post by Haxaco » Tue Feb 19, 2013 6:00 pm

Thanks! It was quite some work to find ones that came close to Imp1. I'd also be willing to edit them, no problem.

What do we need... I'm thinking of short 5 seconds sound bits?

We're still missing (out top of my head):
  • -Oil refinery
    -Capital
    -University / trade school
    - Moving engineer unit
    - Moving navy (IMHO there should be a difference between sailing ships and steam ships)
    - Engineer unit action sounds (would be nice to have different sounds for building mines, surveying, building railroads / etc)

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Trilarion
Founder
Posts: 837
Joined: Thu Jan 12, 2012 9:27 pm
Location: Central germany

Post by Trilarion » Wed Feb 20, 2013 1:55 pm

-Turn page over (newspaper)
http://www.freesound.org/people/flag2/sounds/63318/ or http://www.freesound.org/people/vibe_crc/sounds/59879/

We are also missing war sounds: canon, rifle, horn or the famous telegraph sound for end of turn news.

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Trilarion
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Location: Central germany

Guidelines

Post by Trilarion » Wed Feb 20, 2013 3:51 pm

If somebody revises the sound effects, please:
  • Delete any silent time at the beginning and end of the sound effect
  • Normalize the volume to ??db??
  • Save in a loseless (compressed) format as flac or wav
  • Give it a meaningful name
  • Keep a list in a file about the origin (for copyright reasons) of each effect.
  • Indicate whether this sound effect can be looped or not.
This will help in the future. I will probably have to compile them all to a single ogg file which is then loaded upon start into memory and just seeked and played everytime (instead of the background files which are streamed) so have as smallest delay as possible.

Haxaco
Posts: 48
Joined: Sat Mar 17, 2012 1:07 pm

Re: Sound effects

Post by Haxaco » Wed Feb 20, 2013 8:19 pm

I've begun editing some sounds... will be uploading them when done!

Edit:
Sooooo.... I don't really know how where to upload the file. I've chosen a random hit on Google :mrgreen:

It's on 'Freeuploadsite.com'

Rar file contains sound files (*.flac, highest possible quality, +- 5 seconds length) for:
Steam train (railyard)
Weaving loom
Clothing factory
Armory/barracks/moving armies
Shipyard
Sawmill
Furniture factory
Metal works
Steel mill
people talking
Food processing
Warehouse
Power plant
Turning newspaper

It also contains an Excel sheet with source/license/attribution info.

Haxaco
Posts: 48
Joined: Sat Mar 17, 2012 1:07 pm

Re: Sound effects

Post by Haxaco » Wed Feb 20, 2013 9:15 pm

Here's the famous telegraph sound (again in flac etc.), source is here, originally by Timbre...

Tired now, going to bed :mrgreen:

Haxaco
Posts: 48
Joined: Sat Mar 17, 2012 1:07 pm

Re: Sound effects

Post by Haxaco » Thu Feb 21, 2013 5:15 pm

Never mind the upload site, all sound FX can now be found in the dropbox!

To which I've now added a short clip with rifle/battle sounds. 8-)

Done
Steam train (railyard)
Weaving loom
Clothing factory
Armory/barracks/moving armies
Shipyard
Sawmill
Furniture factory
Metal works
Steel mill
people talking
Food processing
Warehouse
Power plant
Turning newspaper
Telegraph
Battle (rifles)
Cannon
Mining
Lumberjack
Oil drilling

Still missing
Moving navy / sailing ships
Horn (general?)
Cavalry charge
Oil refinery
... prolly tons more

Veneteaou
Posts: 280
Joined: Sat Aug 25, 2012 4:23 am

Re: Sound effects

Post by Veneteaou » Thu Feb 21, 2013 9:49 pm

... prolly tons more
For one of the now-defunct Imperialist forum projects I went through the game and counted them all: Imp1 has 127 sounds, along with 19 minutes of music on the CD. I have the WAV folder from the Imp1 files that a user named Xebec culled, but it only has 95 sounds so I may need to redo it to find them all. Listening through them there are several that don't sound familiar, so perhaps they weren't all used.

If you or anyone else wants to dig into the Imp files, eXeScope is hosted on https://sites.google.com/site/vennewimp ... le-cabinet and can open all of them.

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Trilarion
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Joined: Thu Jan 12, 2012 9:27 pm
Location: Central germany

Re: Sound effects

Post by Trilarion » Fri Feb 22, 2013 11:22 am

Haxaco wrote:Never mind the upload site, all sound FX can now be found in the dropbox! ...
Can't find it? Does our dropbox has a hole? :o

Haxaco
Posts: 48
Joined: Sat Mar 17, 2012 1:07 pm

Re: Sound effects

Post by Haxaco » Sat Feb 23, 2013 10:44 am

Trilarion wrote:
Haxaco wrote:Never mind the upload site, all sound FX can now be found in the dropbox! ...
Can't find it? Does our dropbox has a hole? :o
I've got no idea what went wrong, but they're now *really* in the Dropbox .
Veneteaou wrote:
... prolly tons more
For one of the now-defunct Imperialist forum projects I went through the game and counted them all: Imp1 has 127 sounds, along with 19 minutes of music on the CD. I have the WAV folder from the Imp1 files that a user named Xebec culled, but it only has 95 sounds so I may need to redo it to find them all. Listening through them there are several that don't sound familiar, so perhaps they weren't all used.

If you or anyone else wants to dig into the Imp files, eXeScope is hosted on https://sites.google.com/site/vennewimp ... le-cabinet and can open all of them.
Thanks! I'll look into it!

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