UI Feedback

Discussion and contribution to game graphics and user interface.
Forum rules
Posted relevant content can be used under GPL or GFDL (http://www.gnu.org/) for the project. Thanks!
User avatar
Creator
Posts: 126
Joined: Wed Jan 23, 2013 3:01 pm
Contact:

Re: UI Feedback

Post by Creator »

okey dokey easy done.

I didn't comment on what each of the buttons do to see if the symbols were easy to understand or not

Connect to network / Save

Connect to local / New

Disconnect Server / Open(load)
User avatar
Trilarion
Founder
Posts: 845
Joined: Thu Jan 12, 2012 9:27 pm
Location: Central germany

Post by Trilarion »

Just some suggestions:

Save/Load: put arrow right to folder symbol, make arrow much bigger
New: Don't know maybe different symbol
Disconnect to server: Use symbol of connect to network button with red line
Connect to local: Probably different symbol
Connect to network: replace regular grid with different image, like central dot and many outward connections or irregular grid...
User avatar
Creator
Posts: 126
Joined: Wed Jan 23, 2013 3:01 pm
Contact:

Re: UI Feedback

Post by Creator »

thanks for the suggestion most of those are easy.

Thinking up a symbol for new however is not. I am, of course, taking suggestions
Veneteaou
Posts: 280
Joined: Sat Aug 25, 2012 4:23 am

Re: UI Feedback

Post by Veneteaou »

Have you checked the buttons that Imp1 had in the game menu that came up while you were playing?

- Open Save: a sideways bottle with an arrow pointing out of it
- Save game: bottle with the arrow pointing in
- New: just looked like a new document page-with-folded-corner

Personally, I'm far more concerned that the icons could be to small to see than I'm worried about them not making sense. So take a common prop from the era (quill pen, inkwell, telephone, cannon, rifle, etc.) and find one that looks good.
User avatar
Creator
Posts: 126
Joined: Wed Jan 23, 2013 3:01 pm
Contact:

Re: UI Feedback

Post by Creator »

to tell you the truth I an kinda scared to make the buttons any bigger than they are. I have no idea why though.

I will get some new buttons done, show them to you guys and we will go from there though
User avatar
Creator
Posts: 126
Joined: Wed Jan 23, 2013 3:01 pm
Contact:

Re: UI Feedback

Post by Creator »

okay tell me what you think. Hopefully these buttons are a tad more self explanatory

Image
Veneteaou
Posts: 280
Joined: Sat Aug 25, 2012 4:23 am

Re: UI Feedback

Post by Veneteaou »

I got Open and Save, but the others look like alien hieroglyphs.
User avatar
Trilarion
Founder
Posts: 845
Joined: Thu Jan 12, 2012 9:27 pm
Location: Central germany

Post by Trilarion »

I can comment only a few bits. A like the alien heiroglyphs. If ever there is need of some I will use them. :) However I also have difficulties with recognizing the function and I think I already know what they mean. The arrows I like more with filled arrow heads and a thicker line but in principle load and save can be used (but might be replaced by other versions later).

I got interested, so I will also post some examples. :)
Veneteaou
Posts: 280
Joined: Sat Aug 25, 2012 4:23 am

Re: UI Feedback

Post by Veneteaou »

As long as a tooltip or something comes up (in Imp1 most of these buttons had text right next to them anyway), I'm not worried. In terms of look, they certainly look good.
User avatar
Creator
Posts: 126
Joined: Wed Jan 23, 2013 3:01 pm
Contact:

Re: UI Feedback

Post by Creator »

man creating buttons that you know what they are when you are looking at them is annoying as hell. Thanks for the feedback guys and I am under the impression there will be a tool tip.

I will wait for tri to post his examples and then go from there
Post Reply