Shoreline

Discussion and contribution to game graphics and user interface.
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Veneteaou
Posts: 280
Joined: Sat Aug 25, 2012 4:23 am

Shoreline

Post by Veneteaou » Tue Mar 12, 2013 9:00 am

Yet another screwball thrown our way. The shoreline tiles are functioning differently from how the rest of the terrain acts. I ask again for someone to sit down and cut & paste bits of tile together to recreate what was going on in Imp1, because I'm entirely stumped. There are instances where it appears that they are still functioning as a tile made up of 6 triangles (like the rest of the terrain), but there is also some severe clipping going on that I can't figure out.

I will keep looking at it, but am wondering if it isn't just better to have our shoreline on the same overlay system that continuous terrain is.

aaahnoor

Re: Shoreline

Post by aaahnoor » Wed Feb 04, 2015 12:49 pm

I'm entirely stumped. There are instances where it appears that they are still functioning as a tile made up of 6 triangles (like the rest of the terrain), but there is also some severe clipping going on that I can't figure out.

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Trilarion
Founder
Posts: 833
Joined: Thu Jan 12, 2012 9:27 pm
Location: Central germany

Re: Shoreline

Post by Trilarion » Wed Feb 04, 2015 6:16 pm

aaahnoor wrote:I'm entirely stumped. There are instances where it appears that they are still functioning as a tile made up of 6 triangles (like the rest of the terrain), but there is also some severe clipping going on that I can't figure out.
Hi,

What do you mean by that? Could you show (upload) some images and tell what you mean exactly? I guess first the water, then the land, then the shores are drawn?

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