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Re: Towards a first complete working image set

Posted: Sun Mar 17, 2013 5:37 am
by Creator
So thats a yes for both? Awesome!


EDIT:
So I thought I would fiddle around with some UI ideas. I did not have size numbers so I jsut simply started the game and print screened and used that for my size. Anyway this is an idea for the Scenario UI and a general look for the UI. The picture in the background can be changed to match the different UI screens. I am also unsure about the Font type used, I have the .psd file if anyone wants to mess around with it. I will chuck it in the creator folder in the dropbox.

Give honest feedback as it is just an idea. What do you like about it the most? what do you hate about it the most?

http://img200.imageshack.us/img200/827/scenario.png

EDIT2:
Tri
top left logo I did some resizing, if you are intrested. if not don't worry about it
New - Old
ImageImage

Re: Towards a first complete working image set

Posted: Sun Mar 17, 2013 7:13 am
by Veneteaou
First off, I'm going to say that I really was hoping we could pull off the wood UI from Imp1. That said:
Give honest feedback as it is just an idea. What do you like about it the most? what do you hate about it the most?
I like the background. I just feel that the designs in the corners of the white boxes contrast with the background, by being too sharp and solid black.

Re: Towards a first complete working image set

Posted: Sun Mar 17, 2013 7:37 am
by Creator
[Delete]

(Opened a new UI topic)

Re: Towards a first complete working image set

Posted: Wed Mar 20, 2013 9:29 am
by Trilarion
Creator wrote:Hey all

I am very close to finishing the buttons, just got the map button to do. I have tested on the image to see how they would look and I am quite pleased with the results. I just have a couple of questions before I finish up. ...
Ven's absolutely right and it's not a problem. We are absolutely flexible there. Always say what your artistic vision is, i.e. what effect you would like to have and I tell you if it is possible with reasonable effort. (animated 3D for example would be difficult next to impossible for now) In this case this is no problem at all.

Re: Towards a first complete working image set

Posted: Wed Mar 20, 2013 9:05 pm
by Trilarion
Creator wrote:...Tri
top left logo I did some resizing, if you are intrested.
thanks. now the logo is visible on all websites of the project.

Posted: Wed May 15, 2013 8:53 am
by Trilarion
Creator, I cannot rebrand the start screen, because the file is not a photoshop file but only png without layers. Can you also store a photoshopfile of
\Dropbox\remake\graphics\Creator\Main Menu\backgrounddraft4.png ??

Many thanks.

Re: Towards a first complete working image set

Posted: Wed May 22, 2013 6:55 am
by Creator
yes I think.

When I started making pictures I did not keep a lot of copies of the start screen files but I think I might have the .psd version

EDIT: okay it is up, I do not think it looks like the current version that we are using but all the layers are there

Re: Towards a first complete working image set

Posted: Wed May 22, 2013 12:53 pm
by Trilarion
Strange effect here. My PhotoShop CS3 stops working when opening the file. Could you try to save it with compatibility mode for an earlier version?

Re: Towards a first complete working image set

Posted: Wed May 22, 2013 1:22 pm
by Creator
ah, theres your problem.

I have CS6 installed. I will make a compaitabilty version and re save it there

EDIT: okay saved as a .tiff. you should be able to open it and have virtually no loss of quality/data

Re: Towards a first complete working image set

Posted: Wed May 22, 2013 1:46 pm
by Trilarion
Even more strange my CS3 still crashes even with the tiff file. However with other photoshop files from you or other graphics everything works fine. Maybe if you could make a new project file and then copy everything over. Or you tell me a recipe how to achieve the start screen and I do it with my version which should work and then we know it should work on both. It bothers me that I cannot also work on the start screen but I also do not have access to a CS6 suite here easily.