To 1.:Andrettin wrote:I have a couple of questions:
1. Why the 80x80 tile size, rather than a power-of-2 size (i.e. 64x64), which is more standard?
2. Is there any reason why Veneteaou's tiles aren't in the game's repository?
I had made some initial tests for finding out what looks good. The tiles in the original game were 64x64 and I wanted to allow for a bit higher level of detail, so 80 it was, since this is also a rather simple number. But it could as well be 96 or 100 or 120 or 128 so say a few others. I don't see a decisive advantage of using a power of 2.
The trade-off is level of detail in each tile versus number of displayed tiles. If you make tile sizes too large, you basically do not see a big enough part of the map simultaneously. However, the exact tile size on screen is up to discussion and possibly could be an option in the game.
Veneteaou's tileset can be downloaded here. This download link is also on the general download page.
They were used in some versions but they are not used in the current version. That's why they aren't in current head of the repository but only in the repository history. The reasons why they aren't used anymore may be found in this thread and in my dev blog thread here in the forum. I will find the detailed posts later but as a summary I think I had some general objections against using these kind of tiles because of repeating patterns that are easily visible by eye and do not look very nice as well as difficult transitions between tiles. I started experimenting with smaller building blocks and more procedural creation but did not get very far yet with it.
That's from me about it. I'm very interested to hear your take on the issues.