Just in response to this. I would like to see this but as time goes on blocks actually do eventually form towards endgame (IE WW1)[*]Maybe limit number of possible alliance partners to 1 or 2 to avoid big blocks
So at the start there will not be a lot of alliances but every 10 years(?) the ai will allow for another nation to ally itself with them. This cycle continues until eventually a world war will be triggered but this would only be in late game.
Possibly make it so that you DON'T have to declare war and you can do a (sneak attack) but this would make you a diplomatic perior. You would lose a lot of diplomatic points all non allys will have a large negative relation with you whilst allies will have a small negative opinion of you.Declarations of war
Also usually when countries go to war they had a casus belli (reason to go to war) in order to start the war "legitimately". (Germany made one up in WW2 to go to war with poland, The european powers "went to war" with many Africa countries to "help them". ETC)
Allow mobilizations to occur at any time even if not at war (in order to gear up for war). All neighboring nations think less of the nation mobilising UNLESS they have a pre existing non-agression/alliance treaty. Mobilizations should severely impact the industry or raw goods production as you are taking away people from the workforce and conscripting them into the army. Mobilized armies should be rather weak troops (Ie irrgulars) that appear at the capital a turn after mobilization, Amount depending on your workforce size.mobilizations of the army
Agreed but peace treaties should be allowed to be broken with severe loss of diplomatic relations with ALL nations even with pre-existing non-aggression treaties and alliances(this could mean the breaking of alliances) as well as an influence point hit.Peace treaty with fixed running time to really get safety
These are the type of treaties I would like to see possible.
MAJORS:
1: Alliance: Both forces will come to the aid of each other during times of war.
2: Defense Pact: Both parties agree to help each other in a defensive war, (IE war that was not started by either parties)
3: Military access: Allows your troops the use of the parties infrastructure and land to move your forces through and attack from. If you declare war on someone you have military access with you will receive a huge relation hit with ALL countries
MINORS:
1: Alliance: As Above
2: Defense Pact: As Above
3. Guarantee: A major garentees the independence of a minor and will defend it in case of a defensive war. This gareentee will end the turn after it is cancelled by the major power. As long as this gareentee exists you will have a boost to relations.
4: Trade Pact: The minor will trade with the major before trading with any other nation. Only one trade pact per minor nation
5: Protectorate: You have gained economic control over the minor. you have permanent military access and an alliance. No other country may buy land in this minor and any that have land in this minor is returned to the minor. Minor still retains control of its military.
6: Vassal: You have gained political control over this minor. It is considered as a state in your country. You gain military control over this country and it may no more conduct diplomacy with other countries.
The only legitimate reason a country will NOT abide by an alliance is if a peace treaty exists between it and the opposing nation
Peace Terms:
End treaty: Force a country to end all its treaties with any country it desires