1. Number of turns: 4 per year (seasons), earlist 1814, latest 1914 (400 turns) but continues to run if the player wants it
2. Victory conditions:
- Militaric victory: 2/3 of provinces owned
- Diplomatic victory: 2/3 of votes in governor council (every 10 years), initially governors are neutral, at least three councils before victory possible
- Cultural victory: First to achieve a certain number of cultural points
3. Number of Nations:
No artificial differentiation into minor and major powers. Minor powers are just less developed, act defensively and usually do not act aggresively. Maximal up to 10 major powers and up to 20 minor powers.
See Basic Scenario for more information about the nations contained there.
4. Map
No wrapping as in the original. Nation consists of 4-30 provinces, province of a couple of tiles as in the original.
4. Terrain:
8 Types: Desert, Plain, Swamp, Jungle, Hills, Mountains, Tundra, Sea
Different costs for rail roads, resources only appear at specific terrains.
5. Resources
Type (allowed terrain): Apples (Plain), Wheat (Plain), Wood/Scrub Forest (Plain), Oil (Swamp, Desert, Jungle), Iron/coal (hills, mountains), Fish (Sea), Buffalos/Horses (Plain), Cotton (Plain), Cotton (Plain), Sheep (Hills)