Re: Introduce yourself
Posted: Fri Jul 28, 2017 9:20 pm
Hi,
My speedy reply hopefully convinces you that the remake is not dead yet (even though progress is very, very slow).
The remake can, in principle, support many different languages. However, the plan was that until quite late in development, only English will be supported. Reason is that there are more pressing matters: the map, the battles, the trade to be implemented, the AI, which pose real programmatical challenges. Supporting other languages, once the list of strings to be translated is finalized, is much easier. A Danish version is straightforward to produce once we are a the point that language support gets implemented. This could be something where someone from Denmark can contribute to the development, even if coding is not possible.
For the player made scenarios, you could maybe try http://s1.zetaboards.com/Imperilist/forum/759862/
With the user name I will have a look right now.
My speedy reply hopefully convinces you that the remake is not dead yet (even though progress is very, very slow).
The remake can, in principle, support many different languages. However, the plan was that until quite late in development, only English will be supported. Reason is that there are more pressing matters: the map, the battles, the trade to be implemented, the AI, which pose real programmatical challenges. Supporting other languages, once the list of strings to be translated is finalized, is much easier. A Danish version is straightforward to produce once we are a the point that language support gets implemented. This could be something where someone from Denmark can contribute to the development, even if coding is not possible.
For the player made scenarios, you could maybe try http://s1.zetaboards.com/Imperilist/forum/759862/
With the user name I will have a look right now.