Search found 29 matches
- Fri Dec 09, 2016 10:12 pm
- Forum: Content Design
- Topic: Basic Scenario - Europe 1814
- Replies: 27
- Views: 54118
Re: Basic Scenario - Europe 1814
I have created a WIP image file with the terrain for the world map (1 pixel = 1 tile): https://dl.dropboxusercontent.com/u/1732902/Imperialism/world_map_terrain.png And another with resource information: https://dl.dropboxusercontent.com/u/1732902/Imperialism/world_map_resources.png Only a part of t...
- Mon Dec 05, 2016 11:23 pm
- Forum: Graphics
- Topic: Terrain Tiles
- Replies: 122
- Views: 177718
Re: Terrain Tiles
To 1.: I had made some initial tests for finding out what looks good. The tiles in the original game were 64x64 and I wanted to allow for a bit higher level of detail, so 80 it was, since this is also a rather simple number. But it could as well be 96 or 100 or 120 or 128 so say a few others. I don...
- Mon Dec 05, 2016 11:12 pm
- Forum: Content Design
- Topic: Basic Scenario - Europe 1814
- Replies: 27
- Views: 54118
Re: Re:
..About the provinces, here is one example: ... I wonder, did you do these provinces for another potential remake of Imperialism or for another game or why do you have such a list ready? It's for an open-source game I develop; the game is an RTS, but has a turn-based world map mode. Here is a scree...
- Mon Dec 05, 2016 10:30 pm
- Forum: Content Design
- Topic: Basic Scenario - Europe 1814
- Replies: 27
- Views: 54118
Re:
Really good suggestions! 8-) Thank you :) Yes, I know we cannot just use the content from the original, but I needed something to get all the rest started. For the Europe scenario the second map looks good. I know that modern computers are more powerful, so large maps shouldn't be a problem, howeve...
- Mon Dec 05, 2016 6:40 pm
- Forum: Content Design
- Topic: Basic Scenario - Europe 1814
- Replies: 27
- Views: 54118
Re: Basic Scenario - Europe 1814
A couple of suggestions: 1. 1815 seems like a better date to me than 1814, since the latter is the actual year in which the Napoleonic Wars ended. 2. The geography and province borders in the original Imp1 map are quite inaccurate, and there would certainly be copyright issues with using it as a bas...
- Mon Dec 05, 2016 6:09 pm
- Forum: Graphics
- Topic: Terrain Tiles
- Replies: 122
- Views: 177718
Re: Terrain Tiles
I have a couple of questions:
1. Why the 80x80 tile size, rather than a power-of-2 size (i.e. 64x64), which is more standard?
2. Is there any reason why Veneteaou's tiles aren't in the game's repository?
1. Why the 80x80 tile size, rather than a power-of-2 size (i.e. 64x64), which is more standard?
2. Is there any reason why Veneteaou's tiles aren't in the game's repository?
- Mon Dec 05, 2016 6:04 pm
- Forum: Support
- Topic: Small questions - First help
- Replies: 7
- Views: 32455
Re: Re:
... Do you have a repository for the game? I would like to look at the code and see if I can contribute anything. Yes, I have at github. https://github.com/Trilarion/imperialism-remake That reminds me, I should maybe make one fixed post somewhere here in the forum with all important locations. Grea...
- Sat Dec 03, 2016 5:38 pm
- Forum: Support
- Topic: Small questions - First help
- Replies: 7
- Views: 32455
Re:
i setup the scenario click play and it brings me to a white screen with two buttons on the side (the manual and a red X) i cant do anything in the screen That is the current state of the game. Unfortunately there is not more finished. In the the next release there might be a bit more of the main sc...
- Tue Dec 23, 2014 2:24 pm
- Forum: Other games
- Topic: Wyrmsun
- Replies: 7
- Views: 30113
Re: Wyrmsun
An update on this. The next version of the game will include a grand strategy map for Earth, with historical germanic factions warring against each other:
- Thu Sep 25, 2014 11:40 am
- Forum: Graphics
- Topic: Terrain Tiles
- Replies: 122
- Views: 177718
Re: Terrain Tiles
Looks goodVeneteaou wrote:Alright let's try that again. Continuous Mountains: