Search found 48 matches

by Haxaco
Sat Jun 02, 2012 12:41 pm
Forum: Content Design
Topic: Military
Replies: 56
Views: 73105

Re: Military

Maybe I just totally missed it, but what does morale do? Did you mean experience (the medals in IMP1)? I've got two addition/idea now: - healing a unit, lowers its experience/morale. Because fresh/green recruits enter the ranks replacing battle-hardened veterans. - flavor idea: cool historical regim...
by Haxaco
Sat Jun 02, 2012 12:22 pm
Forum: General discussion
Topic: Discussion about the original...
Replies: 13
Views: 23030

Re: Discussion about the original...

I guess you could go by the chapter titles in the official specification? - Settings (victory conditions, nations, terrain, etc.) - Diplomacy - Research - Economy - Industry / infrastructure - Military - AI I'd personally rather go with subfora (such as Music and Graphics that already exist here). J...
by Haxaco
Sun May 27, 2012 11:51 am
Forum: General discussion
Topic: Discussion about the original...
Replies: 13
Views: 23030

Re: Discussion about the original...

Hey there! Finally back after a big vacation and some family stuff I had to attend to. Nice to see some progress has been made. i concur a cultural/diplomatic victory of some kind has to be implemented. Now everyone goes on a conquering spree, which isn't enteirly realistic. Acttually the only thing...
by Haxaco
Thu Mar 29, 2012 11:18 am
Forum: General discussion
Topic: Discussion about the original...
Replies: 13
Views: 23030

Re: Discussion about the original...

Errrr I couldn't resist to leave some food for thought :mrgreen: I know some of this is already in the specification document, but here goes: - council of government sucks! I think game concepts should be loosely based on real life. Your empire wants a place in the sun? Measure its prestige by count...
by Haxaco
Thu Mar 29, 2012 10:36 am
Forum: General discussion
Topic: Discussion about the original...
Replies: 13
Views: 23030

Re: Discussion about the original...

Hi Trilarion, nice to hear that you like my ideas! Would love to discuss them and others with you... And I do hope more Imperialism fans will join us in this discussion! No point in talking more since you're away. I'll be going on a journey of my own and will check back in about four weeks from now ...
by Haxaco
Fri Mar 23, 2012 11:58 pm
Forum: General discussion
Topic: Discussion about the original...
Replies: 13
Views: 23030

Re: Discussion about the original...

Last thing what annoyed the hell out of me in the original game: peace is all or norting. I believe you stated this in your design document as well. Peace options should be broader, atleast: - peace with warring parties going to prewar borders (noone gains or loses land) - demanding or offering mone...
by Haxaco
Fri Mar 23, 2012 11:34 pm
Forum: General discussion
Topic: Introduce yourself
Replies: 95
Views: 160671

Re: (Official) Introduce yourself

I've played Imperialism to death since it first came out. My last game was 1 hour ago, the first game in perhaps 4 years :D I'm an avid fan of strategy games. i love almost all Paradox games, but Imperialism remains special. Mainly because of the map improvements (just love to improve my empire lol)...
by Haxaco
Fri Mar 23, 2012 11:20 pm
Forum: General discussion
Topic: Discussion about the original...
Replies: 13
Views: 23030

Re: Discussion about the original...

I've played my first game of Imperialism in overfour years, thanks to this project :D here's some stuff I like from other games and/or things tht lack in the original game. - a concept of culture. It shouldn't be as complex as culture is in the game Victoria by Paradox. For it remain simple Each pro...