Hi,
Nice to see another fan of the game and a developer too although with no time. But still just giving your opinion could make a difference too.
The development speed currently is very slow but I still hope we will have the remake playable one day.
Cheers
Search found 845 matches
- Fri Feb 03, 2017 7:26 pm
- Forum: General discussion
- Topic: Introduction
- Replies: 1
- Views: 4721
- Wed Jan 25, 2017 9:18 am
- Forum: Announcements
- Topic: Website changes
- Replies: 12
- Views: 24094
phpbb3.2
I updated the forum to version 3.2 and since this version is partly incompatible with 3.1 lost the style modifications. Will need to reintroduce them in the next days. Until then we will have the standard layout.
- Mon Jan 02, 2017 10:24 am
- Forum: General discussion
- Topic: Merry christmas and happy new year!
- Replies: 10
- Views: 20400
2017 has arrived
I have a feeling this will become a good year for the project!
- Mon Jan 02, 2017 10:23 am
- Forum: Announcements
- Topic: Spam prevention
- Replies: 18
- Views: 56064
Re: Spam prevention
So far the stopforumspam extension worked very well and prevented many spambot registrations (approximately 3-4 per day). However, recently two came through and opened spam threads. They were deleted manually by me, but only a few hours/days later. That is probably the price one has to pay for conve...
- Wed Dec 14, 2016 10:57 pm
- Forum: General discussion
- Topic: Introduce yourself
- Replies: 95
- Views: 160741
Re: Introduce yourself
Hi Prospector,
Nice to see you. I hope your excitation will last for a while because we are still very much at the beginning.
Regards
Nice to see you. I hope your excitation will last for a while because we are still very much at the beginning.
Regards
- Tue Dec 13, 2016 11:56 am
- Forum: Content Design
- Topic: Industry and Infrastructure
- Replies: 25
- Views: 53868
Re: Industry and Infrastructure
I totally agree. Fur in Sweden, Finnland, Russia would add a nice touch. The question is how they should fit into the general economy/trade system? You just produce fur and then? You sell it (call it a luxury and create demand in provinces for luxuries)? In other games you typically need to have acc...
- Mon Dec 12, 2016 3:01 pm
- Forum: Content Design
- Topic: Industry and Infrastructure
- Replies: 25
- Views: 53868
Re: Industry and Infrastructure
Including resources from Imp2 is definitely possible. For special scenarios like the 1814 scenario base scenario one probably don't want to have them, so the resources must basically be identical. So they are valuable and they bring money, but the name and the icon is basically manually chosable. So...
- Mon Dec 12, 2016 2:57 pm
- Forum: Content Design
- Topic: Economy
- Replies: 33
- Views: 57161
Re: Economy
... IMO provinces should give priority to trading with their owner, and then to other nations based on their relationship with the province's owner. Here is a possible formula for how much a province would demand of a commodity in a given turn: PROVINCE_COMMODITY_DEMAND = COMMODITY_BASE_DEMAND * CO...
- Mon Dec 12, 2016 2:42 pm
- Forum: Content Design
- Topic: Basic Scenario - Europe 1814
- Replies: 27
- Views: 52656
Re: Basic Scenario - Europe 1814
Looks nice. How have you made the map? From the NASA images linked earlier with some kind of averaging and thresholding? From somewhere else? And are the scripts written in some common language (Java, Python, ...)? I will use this to create an original scenario to replace the current scenario conver...
- Mon Dec 12, 2016 1:32 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 255020
LXXXVIII - PyPi and Windows installer
Finally I got it working. Installing the latest version is as easy as "pip install imperialism_remake" and starting it as easy as typing "imperialism_remake_start" in a console everywhere on Windows, Linux or Mac (I hope). I will advertise this prominently when there is time for ...