Search found 30 matches

by ForFunAndProfit
Wed Jan 02, 2013 8:33 pm
Forum: Content Design
Topic: Idea: New Nations and Revolutions?
Replies: 9
Views: 15961

Re:

It is a good idea that arises frequently and it would certainly add to the immersion and also add strategic options. However also complexity of the game model would increase which would mean longer development and learning time. There are basically two possibilities to incorporate these: Scripted e...
by ForFunAndProfit
Wed Jan 02, 2013 8:29 pm
Forum: Content Design
Topic: Minor issues / discussions
Replies: 24
Views: 35625

Re:

That's true. A modification could explore totally different eras, like from ancient Rome to post WW II. We are free to go everywhere, once we are more advanced. I had an idea a while ago that the game could run up until the 1956 Suez Canal crisis, as that is considered the sort of end-date of old-s...
by ForFunAndProfit
Wed Jan 02, 2013 8:23 pm
Forum: Content Design
Topic: Military
Replies: 56
Views: 72980

Re: Military

I was thinking of breaking the naval unit tree up along the lines of escorts/raiders, battleships and then merchantmen. In terms of naval combatants, if you give three types of ships (escorts, raiders, and then battleships) you have the ability to start filling out all kinds of ship types. For insta...
by ForFunAndProfit
Wed Jan 02, 2013 6:33 am
Forum: Content Design
Topic: Idea: New Nations and Revolutions?
Replies: 9
Views: 15961

Idea: New Nations and Revolutions?

I am wondering if it might be possible to reflect an aspect of the game's era that wasn't shown in the original version: Revolutions or the formation of new nations out of smaller ones in the same region To the prior - eg: Prussia forming the North German Federation and later Germany To the latter -...
by ForFunAndProfit
Wed Jan 02, 2013 6:15 am
Forum: Content Design
Topic: Minor issues / discussions
Replies: 24
Views: 35625

Re: Small questions

That could allow others to also expand on the game and add new modules, I suppose if that is possible. That and we could play with what the lower and upper limit of technologies are.
by ForFunAndProfit
Sat Dec 29, 2012 5:35 am
Forum: Content Design
Topic: Research
Replies: 15
Views: 27991

Re: Research

Has any progress on this been made? If not I would love to assist.
by ForFunAndProfit
Sat Dec 29, 2012 5:32 am
Forum: Content Design
Topic: Minor issues / discussions
Replies: 24
Views: 35625

Re: Small questions

What years will this idea run between? 1814 seems to be the earliest date seen. What would the latest date be? This could tell us a whole lot.
by ForFunAndProfit
Sat Dec 29, 2012 5:30 am
Forum: Content Design
Topic: Military
Replies: 56
Views: 72980

Re: Military

What types of units are we going to be working with technology and doctrine-wise? Can do research on it if needed.
by ForFunAndProfit
Thu Dec 27, 2012 3:25 am
Forum: General discussion
Topic: Merry christmas and happy new year!
Replies: 10
Views: 20246

Re: Merry christmas and happy new year!

Absolutely had a great holiday season so far, finding out that this existed and all. :D
by ForFunAndProfit
Tue Dec 25, 2012 5:34 am
Forum: General discussion
Topic: Introduce yourself
Replies: 95
Views: 160325

Re: Introduce yourself

Just call me Profit, since the full name's a mouthful but it means exactly what's intended by what goes on in a game of Imperialism =p Been playing the game since roughly 2001, I started young (for me, not the game =P) Actually very strongly interested in history and have been since I was a little k...