Search found 30 matches
- Fri Feb 15, 2013 7:06 pm
- Forum: Content Design
- Topic: Military
- Replies: 56
- Views: 72990
Re: Military
What kind of infantry should we work on? If we add specialty units, this helps us diversify nations' orders of battle.
- Fri Feb 15, 2013 7:03 pm
- Forum: General discussion
- Topic: We need a NAME for the project!
- Replies: 39
- Views: 78259
Re: We need a NAME for the project!
I like "The Highest Stage of Capitalism" myself, it gets my vote. Not only that, but if we ever do an expansion/DLC(?) that adds socialist/Communist revolutionary things as a power, it opens up that as an avenue that keeps in theme with the title.
- Thu Feb 14, 2013 5:47 am
- Forum: General discussion
- Topic: We need a NAME for the project!
- Replies: 39
- Views: 78259
Re: We need a NAME for the project!
I thought up this one whilst I was showering:
"The Great Game."
"The Great Game."
- Tue Feb 12, 2013 9:45 pm
- Forum: Content Design
- Topic: Basic Scenario - Europe 1814
- Replies: 27
- Views: 52411
Re: Basic Scenario - Europe 1814
Here is an idea: Why don't we tinker for each of the playable nation's orders of battle. Custom names, levels of experience ect. Maybe that way we can get some fresh replayability without having to significantly change any mechanics. This way each nation provides a unique start.
- Wed Jan 16, 2013 3:13 am
- Forum: Music
- Topic: Sound effects
- Replies: 18
- Views: 28504
Re: Sound effects
Well, I don't have the list on me but I was thinking at least some of what's included in the Victoria: Revolutions soundtrack.
- Sun Jan 13, 2013 12:57 am
- Forum: Music
- Topic: Background music
- Replies: 16
- Views: 57362
Re: Background music
I'm kinda thinking along the lines of some of the music used like, say, in Victoria. Timeperiod-y actual music.
- Sat Jan 12, 2013 3:36 am
- Forum: Music
- Topic: Sound effects
- Replies: 18
- Views: 28504
Re: Sound effects
I have some suggestions for some public domain music, if that's alright?
- Sun Jan 06, 2013 3:13 am
- Forum: Content Design
- Topic: Military
- Replies: 56
- Views: 72990
Re: Military
I meant ships that are developed earlier on turn-wise than others. My apologies for being less clear.
- Thu Jan 03, 2013 3:43 pm
- Forum: Content Design
- Topic: Military
- Replies: 56
- Views: 72990
Re:
The problem with explicit escort ships would be that the player has to additionally manage them (like assign to a certain route or giving commands or ...) but it if sea trade war is not so important anyway it would just make the game more complicated. From a general point of view: - Advanced techno...
- Wed Jan 02, 2013 10:19 pm
- Forum: Content Design
- Topic: Military
- Replies: 56
- Views: 72990
Re: Military
Well, the raider/escort category in the original game basically had ships that acted as both. If you left smaller (faster) ships in port in your home city, they would protect the cargo travelling between ports out on trade. Escort ships in this regard I think would be better suited for this role tha...