Search found 30 matches

by ForFunAndProfit
Fri Feb 15, 2013 7:06 pm
Forum: Content Design
Topic: Military
Replies: 56
Views: 72990

Re: Military

What kind of infantry should we work on? If we add specialty units, this helps us diversify nations' orders of battle.
by ForFunAndProfit
Fri Feb 15, 2013 7:03 pm
Forum: General discussion
Topic: We need a NAME for the project!
Replies: 39
Views: 78259

Re: We need a NAME for the project!

I like "The Highest Stage of Capitalism" myself, it gets my vote. Not only that, but if we ever do an expansion/DLC(?) that adds socialist/Communist revolutionary things as a power, it opens up that as an avenue that keeps in theme with the title. :D
by ForFunAndProfit
Thu Feb 14, 2013 5:47 am
Forum: General discussion
Topic: We need a NAME for the project!
Replies: 39
Views: 78259

Re: We need a NAME for the project!

I thought up this one whilst I was showering:

"The Great Game." :lol:
by ForFunAndProfit
Tue Feb 12, 2013 9:45 pm
Forum: Content Design
Topic: Basic Scenario - Europe 1814
Replies: 27
Views: 52411

Re: Basic Scenario - Europe 1814

Here is an idea: Why don't we tinker for each of the playable nation's orders of battle. Custom names, levels of experience ect. Maybe that way we can get some fresh replayability without having to significantly change any mechanics. This way each nation provides a unique start.
by ForFunAndProfit
Wed Jan 16, 2013 3:13 am
Forum: Music
Topic: Sound effects
Replies: 18
Views: 28504

Re: Sound effects

Well, I don't have the list on me but I was thinking at least some of what's included in the Victoria: Revolutions soundtrack.
by ForFunAndProfit
Sun Jan 13, 2013 12:57 am
Forum: Music
Topic: Background music
Replies: 16
Views: 57362

Re: Background music

I'm kinda thinking along the lines of some of the music used like, say, in Victoria. Timeperiod-y actual music.
by ForFunAndProfit
Sat Jan 12, 2013 3:36 am
Forum: Music
Topic: Sound effects
Replies: 18
Views: 28504

Re: Sound effects

I have some suggestions for some public domain music, if that's alright?
by ForFunAndProfit
Sun Jan 06, 2013 3:13 am
Forum: Content Design
Topic: Military
Replies: 56
Views: 72990

Re: Military

I meant ships that are developed earlier on turn-wise than others. My apologies for being less clear.
by ForFunAndProfit
Thu Jan 03, 2013 3:43 pm
Forum: Content Design
Topic: Military
Replies: 56
Views: 72990

Re:

The problem with explicit escort ships would be that the player has to additionally manage them (like assign to a certain route or giving commands or ...) but it if sea trade war is not so important anyway it would just make the game more complicated. From a general point of view: - Advanced techno...
by ForFunAndProfit
Wed Jan 02, 2013 10:19 pm
Forum: Content Design
Topic: Military
Replies: 56
Views: 72990

Re: Military

Well, the raider/escort category in the original game basically had ships that acted as both. If you left smaller (faster) ships in port in your home city, they would protect the cargo travelling between ports out on trade. Escort ships in this regard I think would be better suited for this role tha...