Search found 846 matches
- Mon Dec 12, 2016 1:32 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 384627
LXXXVIII - PyPi and Windows installer
Finally I got it working. Installing the latest version is as easy as "pip install imperialism_remake" and starting it as easy as typing "imperialism_remake_start" in a console everywhere on Windows, Linux or Mac (I hope). I will advertise this prominently when there is time for ...
- Fri Dec 09, 2016 9:55 am
- Forum: General discussion
- Topic: Introduce yourself
- Replies: 95
- Views: 269804
- Wed Dec 07, 2016 1:54 pm
- Forum: Graphics
- Topic: Terrain Tiles
- Replies: 122
- Views: 254491
Re: Terrain Tiles
Otherwise, both 64x64 and 80x80 seem fine to me. As for quantity of tiles on screen, that could be tied to resolution; with tile pixel sizes being constant (not scaling with higher resolutions), instead more of the map being shown at greater resolutions. I thought about it a bit more and I think we...
- Wed Dec 07, 2016 1:42 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 384627
LXXXVII - PyPi package 2
I did more research on how to package data with your PyPi package. There are some constraints I'm not so happy with but I guess I can make it work. Data files are deployed as egg (zipped) which make them effectively read-only and I still wonder (since there are already the scenarios as zipped files)...
- Mon Dec 05, 2016 10:54 pm
- Forum: Content Design
- Topic: Basic Scenario - Europe 1814
- Replies: 27
- Views: 70960
Re: Re:
I wonder, did you do these provinces for another potential remake of Imperialism or for another game or why do you have such a list ready?Andrettin wrote:..About the provinces, here is one example: ...
- Mon Dec 05, 2016 10:50 pm
- Forum: Graphics
- Topic: Terrain Tiles
- Replies: 122
- Views: 254491
Re: Terrain Tiles
I have a couple of questions: 1. Why the 80x80 tile size, rather than a power-of-2 size (i.e. 64x64), which is more standard? 2. Is there any reason why Veneteaou's tiles aren't in the game's repository? To 1.: I had made some initial tests for finding out what looks good. The tiles in the original...
- Mon Dec 05, 2016 9:01 pm
- Forum: Content Design
- Topic: Basic Scenario - Europe 1814
- Replies: 27
- Views: 70960
Really good suggestions! 8-) Yes, I know we cannot just use the content from the original, but I needed something to get all the rest started. For the Europe scenario the second map looks good. I know that modern computers are more powerful, so large maps shouldn't be a problem, however for the basi...
- Mon Dec 05, 2016 5:29 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 384627
LXXXVI - PyPi package
Pyqtdeploy unfortunately didn't work right out of the box either, it even exited without warning when I wanted to start the build. I also didn't understand what's the advantage over pyinstaller - obviously there is an additional compiling step in the middle but does this increase execution speed? I ...
- Sun Dec 04, 2016 9:23 pm
- Forum: Support
- Topic: Small questions - First help
- Replies: 7
- Views: 39662
Re: Re:
Yes, I have at github. https://github.com/Trilarion/imperialism-remakeAndrettin wrote:... Do you have a repository for the game? I would like to look at the code and see if I can contribute anything.
That reminds me, I should maybe make one fixed post somewhere here in the forum with all important locations.
- Thu Dec 01, 2016 1:24 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 384627
LXXXV - Windows Executable
I wanted to make a release and create a Windows executable but it turns out, pyinstaller, the Python windows executable manager has big problems with PyQt5.7 and still cannot wrap it. Manually copying lots of files from the site-packages folder of my Python installation may fix the problem, however ...