Search found 833 matches

by Trilarion
Mon Nov 21, 2016 4:33 pm
Forum: General discussion
Topic: Imperialism 2 .RSRC File Unpacker
Replies: 4
Views: 15083

Re: Imperialism 2 .RSRC File Unpacker

Nice tool. So what do you see? Can you run Imp2 in higher resolutions?
by Trilarion
Tue Nov 15, 2016 10:08 am
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 130
Views: 134631

LXXXIV - Frustration

I work on this project in my free time which means an hour here and there, mostly in the evenings. The last commit to the github repository combined the work of two evenings, roughly three hours of work, searching for bugs and small improvements and the result is: 100 lines of code added, 70 lines o...
by Trilarion
Wed Nov 09, 2016 3:59 pm
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 130
Views: 134631

LXXXIII - Implementing features

.. mostly within the editor. It's going slowly and there are several parts that need to be rewored/re-designed later on. Especially the tile map display where I still wanted to do many experiments on. However, this won't be ready for the next release. I will continue implementing content until the e...
by Trilarion
Mon Oct 24, 2016 9:56 am
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 130
Views: 134631

LXXXII - New content

Now I'm actually at a stage where I can implement additional functionality beyond that of the last released version. That means a new release could happen anytime now (I realistically aim for end of November/beginning of December to give myself time to incorporate a bit more than just the old state)...
by Trilarion
Thu Oct 20, 2016 11:43 am
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 130
Views: 134631

LXXXI - Server/Client communication

I made some progress in the last week with the editor (modifying scenario properties) with the network communication (functionality like chatting) and the lobby (selecting a scenario, previewing a scenario). The plan for the game is not so detailed and I am not so experienced that my server/client c...
by Trilarion
Sat Oct 15, 2016 2:51 pm
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 130
Views: 134631

LXXX - NATs

A whole new world (of problems unfortunately) has opened up to me yesterday. The question of how you connect to a server (and for the remake every client is a server as well, so in other words: how to connect to someone else) behind a NAT (that is behind a router). This is the common situation I hav...
by Trilarion
Sun Oct 09, 2016 5:46 pm
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 130
Views: 134631

LXXIX - Roadmap to the next release and beyond

I'm now at approximately the same state as I was last year but using Qt5 as GUI framework, Sphinx for the documentation (which is online and gets updated) and in general the code base in a bit better shape. In order to have the next release within the following four weeks I now need to concentrate o...
by Trilarion
Sun Oct 09, 2016 5:38 pm
Forum: Other games
Topic: Open Source Strategy Games
Replies: 10
Views: 11789

Re: Open Source Strategy Games

Willem wrote:Cool!

I hope you don't expect to try them all out! :)
No, I guess not really. :) I will try some interesting ones if time allows it, so maybe one every week.

Btw. if you want to add to the list or give feedback which ones of the lesser known games are really good, feel free to share it.
by Trilarion
Fri Oct 07, 2016 6:15 pm
Forum: Other games
Topic: Open Source Strategy Games
Replies: 10
Views: 11789

More small games

Atomiks Atomix clone, also KAtomic or Gnome Atomix or WAtomic Antares C++ project DeuterosX Dune Legacy Dune clone, also OpenDune or Dune Dynasty or Dune 2 The Maker Emporer of the Fading Sun clone Java Blades of Exile C++ Soccer Manager C, SDL Pizza Business Open Apocalypse C++ repo Zod engine Civ...