Search found 10 matches

by The_Engineer
Wed Dec 26, 2012 8:34 pm
Forum: General discussion
Topic: Merry christmas and happy new year!
Replies: 10
Views: 8420

Re: Merry christmas and happy new year!

Merry Christmas and restful holidays!
by The_Engineer
Wed Oct 31, 2012 10:00 pm
Forum: Programming
Topic: Hosting the server part
Replies: 7
Views: 6783

Re: Hosting the server part

I must confirm your observation. Unfortunatly, both jdks are not equivalent. Even some programs do not work under open jre at all. But Oracle's platform is available for Mac, Windows und Linux and with this those issues should not exist.
by The_Engineer
Tue Oct 30, 2012 9:14 pm
Forum: Content Design
Topic: Diplomacy
Replies: 21
Views: 12988

Re: Diplomacy

I think AI should behave like you or I would behave. Of course, its reactions must be reasonable but not sufficiently deterministic. It is necessary to explain its behavor for example in such messages as you have written or in newspaper articles (which btw were a great and funny feature of Imp): "Th...
by The_Engineer
Mon Oct 29, 2012 9:48 pm
Forum: Content Design
Topic: Diplomacy
Replies: 21
Views: 12988

Re: Diplomacy

Yes, implementing realistic interactions is difficult but a interesting challenge for the programmer too. And more exciting for the gamers. I recommend to design a such strong AI which can handle unfair gameplay of a human player. The AI should react like a human Therefore, the costs of unfairness s...
by The_Engineer
Sun Oct 28, 2012 7:59 pm
Forum: Programming
Topic: Hosting the server part
Replies: 7
Views: 6783

Re: Hosting the server part

But the not marginal drawback of this solution is that you have to provide enough server power to garanteer unimpeded access to your game. This might cause fixed costs for you. In case of an open source game Java is an excellent choice. The users only have to install the IRE - an acceptable effort (...
by The_Engineer
Sun Oct 28, 2012 1:52 pm
Forum: General discussion
Topic: Introduce yourself
Replies: 95
Views: 88171

Re: Introduce yourself

@Trapets
Hi Trapets! Welcome!

@Trilarion
Have you commited the code of the editor into the svn rep? I haven't found it.
by The_Engineer
Sun Oct 28, 2012 1:32 pm
Forum: Programming
Topic: Hosting the server part
Replies: 7
Views: 6783

Re: Hosting the server part

On the other hand I don't want to make myself too dependent on google. If the game is too dependent on too many google specific services it would be bad. The best would be if it would run always locally on your computer and optional also online... In the singleplayer mode everyting should run local...
by The_Engineer
Sun Oct 28, 2012 1:17 pm
Forum: Content Design
Topic: Diplomacy
Replies: 21
Views: 12988

Re: Diplomacy

Your suggestions are good, especially the time-limited alliances or conditioned treaties. The diplomatic interactions in Imp1 were too poor. Besides the basic actions (foundation of trade consulates and embassies which allows to conduct subsidies, trade non-aggression pacts and alliances) there must...
by The_Engineer
Tue Oct 23, 2012 10:16 pm
Forum: General discussion
Topic: Introduce yourself
Replies: 95
Views: 88171

Re: Introduce yourself

Hi Tril, your present work looks very professional! At the moment I am reading your specifications and I will share my thoughts about these. But don't feel forced to implement them. I ve no intention to hijack your project ;) I could support you in code reviewing and component testing or planning th...
by The_Engineer
Mon Oct 22, 2012 9:46 pm
Forum: General discussion
Topic: Introduce yourself
Replies: 95
Views: 88171

Re: Introduce yourself

Hi guys, like you I am an old Imperialism 1 fan. But I haven't played it for a long time because of some compatibility issues with the latest Windows versions. The scrolling speed is too high by far, which makes it impossible to have funny by playing it. So this project is a good chance to revive th...