Search found 280 matches

by Veneteaou
Wed Jan 28, 2015 2:01 am
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 139
Views: 253051

Re: Dev Blog - Trilarion

Simple is good. A simple-looking game that functions is better than a non-functioning collection of good looking things.

I have more tiles coming when I get back from vacation.
by Veneteaou
Mon Oct 20, 2014 7:12 pm
Forum: Other games
Topic: GOG Galaxy
Replies: 3
Views: 9092

Re: GOG Galaxy

I was mostly interested in the fact that Galaxy will bring to light how broken IMP1's netcode is, which hopefully sends people looking for us.
by Veneteaou
Sat Oct 18, 2014 3:10 am
Forum: Other games
Topic: GOG Galaxy
Replies: 3
Views: 9092

GOG Galaxy

So the wonderful people of GOG.com are currently beta testing their Galaxy client, that will allow players of older games the ability to manage save games, friends, and other things online. Most importantly, it will give old games a popular matchmaking system, breathing new life into dead communitie...
by Veneteaou
Fri Oct 03, 2014 8:49 am
Forum: General discussion
Topic: How to get an Investor in Imp1?
Replies: 1
Views: 6221

Re: Investor

You get a developer as soon as you grow a relationship with a minor nation to the point where the relationship is color coded gray in the Diplomacy screen. Improving relations revolves around a few things, but mostly it's about setting a subsidy better than competing major powers, and then trading a...
by Veneteaou
Tue Sep 30, 2014 7:06 am
Forum: Content Design
Topic: Map Development
Replies: 11
Views: 19655

Re: Map Development

Yes, they were basically minor nations that had exclusive resources (furs, sugar, tobacco, etc.) and military units (natives).
by Veneteaou
Mon Sep 29, 2014 10:01 pm
Forum: Content Design
Topic: Map Development
Replies: 11
Views: 19655

Re: Map Development

I would think what you would want is flexibility in the major power, minor nation, and new world nations/provinces stats. Take those attributes and turn them into a check box kind of thing, where scenario builders would just apply them to each province/nation as they desired. So classic maps would s...
by Veneteaou
Sat Sep 27, 2014 5:07 am
Forum: Graphics
Topic: Terrain Tiles
Replies: 122
Views: 172922

Re: Terrain Tiles

Continuous Desert.png Continuous desert, at least the first draft of it. It brings me to a very important point however in our game mechanics of terrain tiling. This is three colors, spread around, and sponged out smoothly - it should have taken me 15 minutes to make this continuous. Instead, over ...
by Veneteaou
Thu Sep 25, 2014 4:03 am
Forum: Graphics
Topic: Terrain Tiles
Replies: 122
Views: 172922

Re: Terrain Tiles

Alright let's try that again. Continuous Mountains:
map.png
map.png (156.76 KiB) Viewed 14625 times
On to Grain Fields, orchards, Hills, Swamp, Desert, and Cotton Fields. That will wrap terrain.
by Veneteaou
Thu Sep 25, 2014 12:35 am
Forum: Graphics
Topic: Terrain Tiles
Replies: 122
Views: 172922

Re: Terrain Tiles

Well crap there is an error with clipping. Eh, I'm going to fix it tonight hopefully.
by Veneteaou
Wed Sep 24, 2014 10:48 pm
Forum: Graphics
Topic: Terrain Tiles
Replies: 122
Views: 172922

Re: Terrain Tiles

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