Search found 11 matches

by amtyurin
Thu Oct 22, 2020 6:33 am
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 139
Views: 254144

Re: Dev Blog - Trilarion

Next step for me is to work with editor. I am going to correct things like border generation and add ability to edit workforce, roads, rivers, structures in the editor mode. I've stopped with the game mode for now because I am not quite confident with QT widget/UI creation. If anyone can help with t...
by amtyurin
Mon Oct 05, 2020 2:52 am
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 139
Views: 254144

Re: Dev Blog - Trilarion

Sure. Let's do things in our way which are not so obvious
by amtyurin
Tue Sep 29, 2020 9:02 pm
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 139
Views: 254144

Re: Dev Blog - Trilarion

I have Imp1 manual and will be sticked to it. We can have some improvements too.
by amtyurin
Sat Sep 26, 2020 7:26 am
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 139
Views: 254144

Re: Dev Blog - Trilarion

What do you mean by 'description of the game'? Set of rules, behavior and goal? I see it almost the same as Imperialism 1, may be with some deviations, like little different UI and behavior (AI, multiplayer, may be some game details).
by amtyurin
Fri Sep 25, 2020 11:14 pm
Forum: Programming
Topic: Minor issues / discussions
Replies: 6
Views: 11083

Re: Minor issues / discussions

Gotcha, thanks! I was able to get it
by amtyurin
Thu Sep 24, 2020 8:37 am
Forum: Programming
Topic: Minor issues / discussions
Replies: 6
Views: 11083

Re: Minor issues / discussions

Question: how can we find capital of some nation? is there any coords (row, column) specified in server scenario?
by amtyurin
Tue Sep 22, 2020 1:49 am
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 139
Views: 254144

Re: Dev Blog - Trilarion

Let me bring some fresh air. Steps for near future: 1. Return back save/load buttons to the game screen. The were removed intentionally because they must be placed on different UI widget(like menu), but at the current moment it would be better to return them back for easier development 2. Add server...
by amtyurin
Tue Sep 15, 2020 9:02 pm
Forum: Programming
Topic: Design of network communication
Replies: 2
Views: 4089

Re: Design of network communication

Thanks for explanations. How things should work for these cases? 1. Turn. I was thinking that each player does not send any action in its turn rather than collects actions in a batch and after pressing 'End turn' button sends the batch to the server. Server waits until all players finish their turn ...
by amtyurin
Fri Sep 11, 2020 10:29 pm
Forum: Graphics
Topic: We need workers icons
Replies: 0
Views: 3365

We need workers icons

Hi All interested persons,
Sooner or later we will come to a point when we need worker icons. If anyone make drafts of the workers it will be much appreciated. Ideally we need all workers in stand state and sprite image of 2-3 animation shots combined horizontally
by amtyurin
Fri Sep 11, 2020 10:24 pm
Forum: Graphics
Topic: UI Feedback
Replies: 92
Views: 117168

Re: UI Feedback

Looks like above drafts are not accessible anymore