Search found 11 matches
- Thu Oct 22, 2020 6:33 am
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 335149
Re: Dev Blog - Trilarion
Next step for me is to work with editor. I am going to correct things like border generation and add ability to edit workforce, roads, rivers, structures in the editor mode. I've stopped with the game mode for now because I am not quite confident with QT widget/UI creation. If anyone can help with t...
- Mon Oct 05, 2020 2:52 am
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 335149
Re: Dev Blog - Trilarion
Sure. Let's do things in our way which are not so obvious
- Tue Sep 29, 2020 9:02 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 335149
Re: Dev Blog - Trilarion
I have Imp1 manual and will be sticked to it. We can have some improvements too.
- Sat Sep 26, 2020 7:26 am
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 335149
Re: Dev Blog - Trilarion
What do you mean by 'description of the game'? Set of rules, behavior and goal? I see it almost the same as Imperialism 1, may be with some deviations, like little different UI and behavior (AI, multiplayer, may be some game details).
- Fri Sep 25, 2020 11:14 pm
- Forum: Programming
- Topic: Minor issues / discussions
- Replies: 6
- Views: 19399
Re: Minor issues / discussions
Gotcha, thanks! I was able to get it
- Thu Sep 24, 2020 8:37 am
- Forum: Programming
- Topic: Minor issues / discussions
- Replies: 6
- Views: 19399
Re: Minor issues / discussions
Question: how can we find capital of some nation? is there any coords (row, column) specified in server scenario?
- Tue Sep 22, 2020 1:49 am
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 335149
Re: Dev Blog - Trilarion
Let me bring some fresh air. Steps for near future: 1. Return back save/load buttons to the game screen. The were removed intentionally because they must be placed on different UI widget(like menu), but at the current moment it would be better to return them back for easier development 2. Add server...
- Tue Sep 15, 2020 9:02 pm
- Forum: Programming
- Topic: Design of network communication
- Replies: 2
- Views: 6895
Re: Design of network communication
Thanks for explanations. How things should work for these cases? 1. Turn. I was thinking that each player does not send any action in its turn rather than collects actions in a batch and after pressing 'End turn' button sends the batch to the server. Server waits until all players finish their turn ...
- Fri Sep 11, 2020 10:29 pm
- Forum: Graphics
- Topic: We need workers icons
- Replies: 0
- Views: 5835
We need workers icons
Hi All interested persons,
Sooner or later we will come to a point when we need worker icons. If anyone make drafts of the workers it will be much appreciated. Ideally we need all workers in stand state and sprite image of 2-3 animation shots combined horizontally
Sooner or later we will come to a point when we need worker icons. If anyone make drafts of the workers it will be much appreciated. Ideally we need all workers in stand state and sprite image of 2-3 animation shots combined horizontally
- Fri Sep 11, 2020 10:24 pm
- Forum: Graphics
- Topic: UI Feedback
- Replies: 92
- Views: 170633
Re: UI Feedback
Looks like above drafts are not accessible anymore