Search found 848 matches
- Sun Aug 17, 2025 6:14 pm
- Forum: General discussion
- Topic: Roll call
- Replies: 7
- Views: 34454
Re: Roll call
I'm only visiting very sporadically. Cannot believe it's more than 10 years now.
- Sun Aug 17, 2025 6:14 pm
- Forum: General discussion
- Topic: Roll call
- Replies: 7
- Views: 34454
Re: Roll call
I'm only visiting very sporadically. Cannot believe it's more than 10 years now.
- Sun Sep 01, 2024 11:13 pm
- Forum: General discussion
- Topic: Roll call
- Replies: 7
- Views: 34454
Re: Roll call
Hi, I'm here only very rarely and not active at all. I even think about turning this site off / replace it with a static one and maybe have discord as a discussion server. Development could continue on Github at https://github.com/Trilarion/imperialism-remake at any time (or even elsewhere), but lik...
- Thu Jan 05, 2023 9:04 pm
- Forum: General discussion
- Topic: Metternich Engine
- Replies: 4
- Views: 12305
Re: Metternich Engine
That actually really looks good. Qt is a quite good option. I have no time for this project here but it's nice to see that someone else is doing something.
- Sat Jun 26, 2021 4:03 pm
- Forum: Announcements
- Topic: Website changes
- Replies: 12
- Views: 50582
Re: Website changes
I updated the forum software from phpbb 3.2.8 to 3.3.4 and could not yet update the style accordingly.
- Sun May 02, 2021 8:48 pm
- Forum: Announcements
- Topic: Progression ?
- Replies: 6
- Views: 24056
Re: Progression ?
At some point it will. I'm sure. In the near future it's unlikely though, unfortunately.
- Thu Oct 29, 2020 10:03 am
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 460121
Re: Dev Blog - Trilarion
Sorry, at the moment I cannot help. There are good tutorials for UI creation with Qt. It's not difficult, there are signals and slots in Qt and they enable event driven communication in a very decoupled way. UI elements are all derived from QWidget. Layouts are recommended to determine the position ...
- Sat Oct 03, 2020 10:20 am
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 460121
Re: Dev Blog - Trilarion
Sure. That's one way to do it, but you'll have to improvise things nevertheless because the Imp1 manual does not contain all the details of the game, especially not how it works internally. How are the prices for the produced stuff set? How is the influence on the minor nations sets? How does the al...
- Mon Sep 28, 2020 8:10 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 460121
Re: Dev Blog - Trilarion
Not all internal things of Imperialism 1 are known. And some things I found not really optimal like the battles. But I understand what you mean. The question is how to get a description of all the features of Imperialism 1. The description needs to be quite detailed. So, how do you know what an engi...
- Thu Sep 24, 2020 1:06 pm
- Forum: Programming
- Topic: Minor issues / discussions
- Replies: 6
- Views: 25409
Re: Minor issues / discussions
The capital is a nation-property. base/constants/NationProperty/Capital-Province is the nation-property key and the value is the id of the province that is the capital province for that nation. The location of the town in a province is a province-property with key base/constants/ProvinceProperty/Tow...