Search found 848 matches

by Trilarion
Sun Aug 17, 2025 6:14 pm
Forum: General discussion
Topic: Roll call
Replies: 7
Views: 34454

Re: Roll call

I'm only visiting very sporadically. Cannot believe it's more than 10 years now.
by Trilarion
Sun Aug 17, 2025 6:14 pm
Forum: General discussion
Topic: Roll call
Replies: 7
Views: 34454

Re: Roll call

I'm only visiting very sporadically. Cannot believe it's more than 10 years now.
by Trilarion
Sun Sep 01, 2024 11:13 pm
Forum: General discussion
Topic: Roll call
Replies: 7
Views: 34454

Re: Roll call

Hi, I'm here only very rarely and not active at all. I even think about turning this site off / replace it with a static one and maybe have discord as a discussion server. Development could continue on Github at https://github.com/Trilarion/imperialism-remake at any time (or even elsewhere), but lik...
by Trilarion
Thu Jan 05, 2023 9:04 pm
Forum: General discussion
Topic: Metternich Engine
Replies: 4
Views: 12305

Re: Metternich Engine

That actually really looks good. Qt is a quite good option. I have no time for this project here but it's nice to see that someone else is doing something.
by Trilarion
Sat Jun 26, 2021 4:03 pm
Forum: Announcements
Topic: Website changes
Replies: 12
Views: 50582

Re: Website changes

I updated the forum software from phpbb 3.2.8 to 3.3.4 and could not yet update the style accordingly.
by Trilarion
Sun May 02, 2021 8:48 pm
Forum: Announcements
Topic: Progression ?
Replies: 6
Views: 24056

Re: Progression ?

At some point it will. I'm sure. In the near future it's unlikely though, unfortunately.
by Trilarion
Thu Oct 29, 2020 10:03 am
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 139
Views: 460121

Re: Dev Blog - Trilarion

Sorry, at the moment I cannot help. There are good tutorials for UI creation with Qt. It's not difficult, there are signals and slots in Qt and they enable event driven communication in a very decoupled way. UI elements are all derived from QWidget. Layouts are recommended to determine the position ...
by Trilarion
Sat Oct 03, 2020 10:20 am
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 139
Views: 460121

Re: Dev Blog - Trilarion

Sure. That's one way to do it, but you'll have to improvise things nevertheless because the Imp1 manual does not contain all the details of the game, especially not how it works internally. How are the prices for the produced stuff set? How is the influence on the minor nations sets? How does the al...
by Trilarion
Mon Sep 28, 2020 8:10 pm
Forum: Programming
Topic: Dev Blog - Trilarion
Replies: 139
Views: 460121

Re: Dev Blog - Trilarion

Not all internal things of Imperialism 1 are known. And some things I found not really optimal like the battles. But I understand what you mean. The question is how to get a description of all the features of Imperialism 1. The description needs to be quite detailed. So, how do you know what an engi...
by Trilarion
Thu Sep 24, 2020 1:06 pm
Forum: Programming
Topic: Minor issues / discussions
Replies: 6
Views: 25409

Re: Minor issues / discussions

The capital is a nation-property. base/constants/NationProperty/Capital-Province is the nation-property key and the value is the id of the province that is the capital province for that nation. The location of the town in a province is a province-property with key base/constants/ProvinceProperty/Tow...