Search found 842 matches
- Thu Oct 29, 2020 10:03 am
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 172815
Re: Dev Blog - Trilarion
Sorry, at the moment I cannot help. There are good tutorials for UI creation with Qt. It's not difficult, there are signals and slots in Qt and they enable event driven communication in a very decoupled way. UI elements are all derived from QWidget. Layouts are recommended to determine the position ...
- Sat Oct 03, 2020 10:20 am
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 172815
Re: Dev Blog - Trilarion
Sure. That's one way to do it, but you'll have to improvise things nevertheless because the Imp1 manual does not contain all the details of the game, especially not how it works internally. How are the prices for the produced stuff set? How is the influence on the minor nations sets? How does the al...
- Mon Sep 28, 2020 8:10 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 172815
Re: Dev Blog - Trilarion
Not all internal things of Imperialism 1 are known. And some things I found not really optimal like the battles. But I understand what you mean. The question is how to get a description of all the features of Imperialism 1. The description needs to be quite detailed. So, how do you know what an engi...
- Thu Sep 24, 2020 1:06 pm
- Forum: Programming
- Topic: Minor issues / discussions
- Replies: 6
- Views: 5778
Re: Minor issues / discussions
The capital is a nation-property. base/constants/NationProperty/Capital-Province is the nation-property key and the value is the id of the province that is the capital province for that nation. The location of the town in a province is a province-property with key base/constants/ProvinceProperty/Tow...
- Thu Sep 24, 2020 1:00 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 172815
Re: Dev Blog - Trilarion
These things make sense. They go in a good direction. Nevertheless, a more long term plan is also needed. What are the next big things that need to be finished in your eyes? Back then, I never really finished a description of the game and you seem to have some sort of long term plan. Do you want to ...
- Wed Sep 16, 2020 6:43 pm
- Forum: Programming
- Topic: Design of network communication
- Replies: 2
- Views: 762
Re: Design of network communication
1. Turn. I was thinking that each player does not send any action in its turn rather than collects actions in a batch and after pressing 'End turn' button sends the batch to the server. Server waits until all players finish their turn and starts calculations. Server checks for allowed actions (not ...
- Tue Sep 15, 2020 8:30 pm
- Forum: Programming
- Topic: Design of network communication
- Replies: 2
- Views: 762
Design of network communication
Here I will write down the current state of the network communication for a better understanding and for discussion and improvement. lib/network.py On the most basic level we wrap around QtNetwork.QTcpSocket , which can connect to and exchange bytes data remotely. In ExtendedTcPSocket we include suc...
- Tue Sep 15, 2020 7:47 pm
- Forum: Graphics
- Topic: UI Feedback
- Replies: 92
- Views: 64109
Re: UI Feedback
Yes, the attachments seem to be gone. I will investigate it.
- Tue Sep 15, 2020 7:45 pm
- Forum: Announcements
- Topic: Progression ?
- Replies: 5
- Views: 6326
Re: Progression ?
Indeed, there was some progress lately. amtyurin forked the project on Github and submitted a number of requests to take over code to the main repository. I reviewed them and I can say that there is some progress. Hopefully, it will last.
- Sun Mar 24, 2019 9:13 pm
- Forum: Announcements
- Topic: Progression ?
- Replies: 5
- Views: 6326
Re: Progression ?
Hi,
Unfortunately, there isn't. From my side, it's kind of on hold, but if others show interest and the will to help out, that may change in the future.
Sorry.
Unfortunately, there isn't. From my side, it's kind of on hold, but if others show interest and the will to help out, that may change in the future.
Sorry.