Yes, it looks like it is going to be lots of work.
I had to play a little with your program. I made quick and very simple desert tiles. It seems that it is impossible to make it perfect with only those 2 tiles. Some extra smoothing pieces would be needed for the hard edges.
Search found 11 matches
- Thu Oct 30, 2014 1:46 pm
- Forum: Graphics
- Topic: Terrain Tiles
- Replies: 122
- Views: 173714
- Thu Oct 30, 2014 2:35 am
- Forum: Graphics
- Topic: Terrain Tiles
- Replies: 122
- Views: 173714
Re: Terrain Tiles
Edit: Well it looks like you had already solved this on the other topic from 2013. I took a look at this. How would I solve this? For the desert, I think it needs minimum of 1 base tile and 4 different "roads" / connecting graphics. In order to make it look good. In the code, you first dra...
- Wed Jul 02, 2014 8:28 pm
- Forum: Other games
- Topic: Hall of Fame of Turn based strategy games
- Replies: 2
- Views: 9796
Re: Hall of Fame of Turn based strategy games
Many of those games are on my cycling list of games that I tend to go back to from time to time. I was surfing youtube and it recommended me a video. OpenXcom 1.0 trailer. And now I am playing X-Com again. They made excellent job. It uses the original games data files, but they rewrote the code so i...
- Thu May 15, 2014 2:19 pm
- Forum: General discussion
- Topic: Promoting the project
- Replies: 25
- Views: 38364
Re: Promoting the project
Flashcard learning app?
You are hijacking your own forum?
You are hijacking your own forum?
- Thu May 08, 2014 6:51 pm
- Forum: Content Design
- Topic: Research
- Replies: 15
- Views: 28001
Re: VI. Research
I have to say that I liked the Imperialism 1 technology system. Let's examine Gatling Gun: http://en.wikipedia.org/wiki/Richard_Jordan_Gatling Gatling was inventor that made money with his inventions. He was not scientist that worked for the nation / government. I think the Imperialism 1 style makes...
- Thu May 08, 2014 4:08 pm
- Forum: General discussion
- Topic: Introduce yourself
- Replies: 95
- Views: 160374
Re: Introduce yourself
Welcome Visitor! Another job that would benefit from experience is sound effects. Even if it's just scouring Creative Commons sites to build a sound library for the game, it's still pretty important in my opinion. Thanks. Some years ago I have had to rely on those sites and it can be tedious job to...
Video
Tri: I certainly would like to have videos for several points in the game (beginning, end, elections, big battle won/lost, capitulation, victory celebrations in the capital, scenario introductions, ...) This needs it's own topic. I think we need to first decide what style we are going to use in the ...
- Wed May 07, 2014 4:40 pm
- Forum: General discussion
- Topic: Introduce yourself
- Replies: 95
- Views: 160374
Re: Introduce yourself
I found out Imperialism quite late, somewhere around 2003. Always been strategy gamer and played through the Civs and Master Of Orions (well not the 3). I have some hobby level skills on programming, made tetris in c++ back in the DOS era and later with Java. Also started many other game projects, b...
- Wed May 07, 2014 1:39 pm
- Forum: Content Design
- Topic: General Settings
- Replies: 14
- Views: 20813
Re: II. General Settings
Yes, having both scenarios is what I was thinking about. It might be easier to get into the game with only the European map, but we veterans probably want something bigger. There could maybe be some achievement bonus for making the coast to coast railway in Africa? Maybe small video or picture and s...
- Wed May 07, 2014 1:04 pm
- Forum: Content Design
- Topic: Economy
- Replies: 33
- Views: 57081
Re: III. Economy
If the new trade system gets too tedious for the player to do every turn, how about this: You make lengthier deals instead of haggling every turn with everybody. Make a deal that you buy 8 timber for 10 turns from Sweden. After 10 turns, you negotiate again and maybe adjust the terms. Now you also h...