Search found 11 matches

by visitor
Thu Oct 30, 2014 1:46 pm
Forum: Graphics
Topic: Terrain Tiles
Replies: 122
Views: 75606

Re: Terrain Tiles

Yes, it looks like it is going to be lots of work.

I had to play a little with your program. I made quick and very simple desert tiles. It seems that it is impossible to make it perfect with only those 2 tiles. Some extra smoothing pieces would be needed for the hard edges.
by visitor
Thu Oct 30, 2014 2:35 am
Forum: Graphics
Topic: Terrain Tiles
Replies: 122
Views: 75606

Re: Terrain Tiles

Edit: Well it looks like you had already solved this on the other topic from 2013. I took a look at this. How would I solve this? For the desert, I think it needs minimum of 1 base tile and 4 different "roads" / connecting graphics. In order to make it look good. In the code, you first draw the base...
by visitor
Wed Jul 02, 2014 8:28 pm
Forum: Other games
Topic: Hall of Fame of Turn based strategy games
Replies: 2
Views: 4580

Re: Hall of Fame of Turn based strategy games

Many of those games are on my cycling list of games that I tend to go back to from time to time. I was surfing youtube and it recommended me a video. OpenXcom 1.0 trailer. And now I am playing X-Com again. They made excellent job. It uses the original games data files, but they rewrote the code so i...
by visitor
Thu May 15, 2014 2:19 pm
Forum: General discussion
Topic: Promoting the project
Replies: 25
Views: 14865

Re: Promoting the project

Flashcard learning app?

You are hijacking your own forum?
by visitor
Thu May 08, 2014 6:51 pm
Forum: Content Design
Topic: Research
Replies: 15
Views: 12360

Re: VI. Research

I have to say that I liked the Imperialism 1 technology system. Let's examine Gatling Gun: http://en.wikipedia.org/wiki/Richard_Jordan_Gatling Gatling was inventor that made money with his inventions. He was not scientist that worked for the nation / government. I think the Imperialism 1 style makes...
by visitor
Thu May 08, 2014 4:08 pm
Forum: General discussion
Topic: Introduce yourself
Replies: 95
Views: 83304

Re: Introduce yourself

Welcome Visitor! Another job that would benefit from experience is sound effects. Even if it's just scouring Creative Commons sites to build a sound library for the game, it's still pretty important in my opinion. Thanks. Some years ago I have had to rely on those sites and it can be tedious job to...
by visitor
Thu May 08, 2014 2:21 pm
Forum: Graphics
Topic: Video
Replies: 3
Views: 2320

Video

Tri: I certainly would like to have videos for several points in the game (beginning, end, elections, big battle won/lost, capitulation, victory celebrations in the capital, scenario introductions, ...) This needs it's own topic. I think we need to first decide what style we are going to use in the ...
by visitor
Wed May 07, 2014 4:40 pm
Forum: General discussion
Topic: Introduce yourself
Replies: 95
Views: 83304

Re: Introduce yourself

I found out Imperialism quite late, somewhere around 2003. Always been strategy gamer and played through the Civs and Master Of Orions (well not the 3). I have some hobby level skills on programming, made tetris in c++ back in the DOS era and later with Java. Also started many other game projects, b...
by visitor
Wed May 07, 2014 1:39 pm
Forum: Content Design
Topic: General Settings
Replies: 14
Views: 7297

Re: II. General Settings

Yes, having both scenarios is what I was thinking about. It might be easier to get into the game with only the European map, but we veterans probably want something bigger. There could maybe be some achievement bonus for making the coast to coast railway in Africa? Maybe small video or picture and s...
by visitor
Wed May 07, 2014 1:04 pm
Forum: Content Design
Topic: Economy
Replies: 33
Views: 26994

Re: III. Economy

If the new trade system gets too tedious for the player to do every turn, how about this: You make lengthier deals instead of haggling every turn with everybody. Make a deal that you buy 8 timber for 10 turns from Sweden. After 10 turns, you negotiate again and maybe adjust the terms. Now you also h...