Search found 3 matches
- Mon Feb 24, 2014 6:56 am
- Forum: Content Design
- Topic: Military
- Replies: 56
- Views: 74018
Re: VII. Military
I know this suggestion would add quite a lot of complexity for players (and I can only imagine how much complexity for programming...), but It would add a whole new layer of strategy if military units required supply lines. Provinces with lots of food could support a fairly large army, but if the ar...
- Mon Feb 24, 2014 6:23 am
- Forum: Content Design
- Topic: Economy
- Replies: 33
- Views: 57779
Re: III. Economy
Hi All, Below are a few thoughts I've had on how the economy model might be improved from imp1. Trade: In imp1 it always bugged me that supply and demand weren't really related. You could desperately want coal but it would be impossible to offer extra money for it. I think the designers of the origi...
- Mon Feb 24, 2014 3:24 am
- Forum: General discussion
- Topic: Introduce yourself
- Replies: 95
- Views: 162639
Re: Introduce yourself
Congratulations to everyone on this project! I played enough imp1 to get a PHD in it so I hope I can contribute some ideas. Unfortunately my programming skills are very basic so I can't help with the coding but I'd like to help any other way I can.