More progress: I've added several more provinces to the map (some in areas not shown on the map below), and I reworked how the scenario map is displayed, so that it has a closer-up scale. Additionally, great powers can now be selected on the map.
Search found 29 matches
- Sat Oct 15, 2022 11:43 am
- Forum: General discussion
- Topic: Metternich Engine
- Replies: 4
- Views: 5739
- Tue Oct 11, 2022 4:23 pm
- Forum: General discussion
- Topic: Metternich Engine
- Replies: 4
- Views: 5739
Re: Metternich Engine
I have more progress to report. The engine now supports displaying an overview map when selecting a scenario to play: scenario_screenshot.png Other than the Restoration of Europe scenario, the others are not necessarily going to be actually kept (it is important to have multiple scenarios at this st...
- Sat Oct 08, 2022 10:16 pm
- Forum: General discussion
- Topic: Metternich Engine
- Replies: 4
- Views: 5739
Re: Metternich Engine
I have made a good deal of progress since the previous post. I have done a lot of groundwork for the implementation of scenarios, including having added basic support for defining countries and province ownership. Additionally, I have done some work in implementing terrain, and terrain map data can ...
- Thu Oct 06, 2022 8:53 pm
- Forum: General discussion
- Topic: Metternich Engine
- Replies: 4
- Views: 5739
Metternich Engine
Hello! I am working on an open-source engine to develop games in the style of Imperialism. This is engine is called Metternich, and I am creating this post to share the progress as I develop it. The engine is written in C++, with Qt being used for the UI. It is still in the very early stages. Right ...
- Mon Feb 13, 2017 4:55 pm
- Forum: General discussion
- Topic: So much potential
- Replies: 4
- Views: 11280
Re: So much potential
Hey everyone! I just found this community today and I'm super excited about it. I've always loved Imperialism. It's been one of my favorite games that I can remember. I've always wondered why more games weren't focused on the economical aspect of running an empire. Imperialism offered one of the mo...
- Tue Dec 13, 2016 11:23 am
- Forum: Content Design
- Topic: Basic Scenario - Europe 1814
- Replies: 27
- Views: 62923
Re: Basic Scenario - Europe 1814
Looks nice. How have you made the map? From the NASA images linked earlier with some kind of averaging and thresholding? From somewhere else? And are the scripts written in some common language (Java, Python, ...)? I did that some months ago by hand (using having less than 50% transparency in the o...
- Tue Dec 13, 2016 11:22 am
- Forum: Content Design
- Topic: Industry and Infrastructure
- Replies: 25
- Views: 63827
Re: Industry and Infrastructure
Including resources from Imp2 is definitely possible. For special scenarios like the 1814 scenario base scenario one probably don't want to have them, so the resources must basically be identical. So they are valuable and they bring money, but the name and the icon is basically manually chosable. T...
- Sat Dec 10, 2016 10:31 am
- Forum: Content Design
- Topic: Industry and Infrastructure
- Replies: 25
- Views: 63827
Re: Industry and Infrastructure
I think it would be nice to include the new resources from Imperialism II (sugar cane, refined sugar, tobacco, cigars, furs and fur hats). Even if they aren't needed by workers, they could be used as a source of income, being demanded by minor nations (or provinces, if provincial demand is added as ...
- Sat Dec 10, 2016 9:57 am
- Forum: Content Design
- Topic: Economy
- Replies: 33
- Views: 67639
Re: Economy
Another point on province demand: provinces should probably only buy commodities if their provincial town is connected to their nation's transport network (except for the provinces of minor nations?).
- Fri Dec 09, 2016 10:33 pm
- Forum: Content Design
- Topic: Economy
- Replies: 33
- Views: 67639
Re: Economy
I think provincial demand is a good change to the original economic model. Since the project is a remake IMO not much should be changed from the original's base mechanics, but provincial demand solves a big issue with the original, and fits in with its mechanics quite elegantly. The domestic market ...