Search found 25 matches

by Andrettin
Mon Feb 13, 2017 4:55 pm
Forum: General discussion
Topic: So much potential
Replies: 4
Views: 1981

Re: So much potential

Hey everyone! I just found this community today and I'm super excited about it. I've always loved Imperialism. It's been one of my favorite games that I can remember. I've always wondered why more games weren't focused on the economical aspect of running an empire. Imperialism offered one of the mo...
by Andrettin
Tue Dec 13, 2016 11:23 am
Forum: Content Design
Topic: Basic Scenario - Europe 1814
Replies: 27
Views: 25286

Re: Basic Scenario - Europe 1814

Looks nice. How have you made the map? From the NASA images linked earlier with some kind of averaging and thresholding? From somewhere else? And are the scripts written in some common language (Java, Python, ...)? I did that some months ago by hand (using having less than 50% transparency in the o...
by Andrettin
Tue Dec 13, 2016 11:22 am
Forum: Content Design
Topic: Industry and Infrastructure
Replies: 25
Views: 23557

Re: Industry and Infrastructure

Including resources from Imp2 is definitely possible. For special scenarios like the 1814 scenario base scenario one probably don't want to have them, so the resources must basically be identical. So they are valuable and they bring money, but the name and the icon is basically manually chosable. T...
by Andrettin
Sat Dec 10, 2016 10:31 am
Forum: Content Design
Topic: Industry and Infrastructure
Replies: 25
Views: 23557

Re: Industry and Infrastructure

I think it would be nice to include the new resources from Imperialism II (sugar cane, refined sugar, tobacco, cigars, furs and fur hats). Even if they aren't needed by workers, they could be used as a source of income, being demanded by minor nations (or provinces, if provincial demand is added as ...
by Andrettin
Sat Dec 10, 2016 9:57 am
Forum: Content Design
Topic: Economy
Replies: 33
Views: 27195

Re: Economy

Another point on province demand: provinces should probably only buy commodities if their provincial town is connected to their nation's transport network (except for the provinces of minor nations?).
by Andrettin
Fri Dec 09, 2016 10:33 pm
Forum: Content Design
Topic: Economy
Replies: 33
Views: 27195

Re: Economy

I think provincial demand is a good change to the original economic model. Since the project is a remake IMO not much should be changed from the original's base mechanics, but provincial demand solves a big issue with the original, and fits in with its mechanics quite elegantly. The domestic market ...
by Andrettin
Fri Dec 09, 2016 10:12 pm
Forum: Content Design
Topic: Basic Scenario - Europe 1814
Replies: 27
Views: 25286

Re: Basic Scenario - Europe 1814

I have created a WIP image file with the terrain for the world map (1 pixel = 1 tile): https://dl.dropboxusercontent.com/u/1732902/Imperialism/world_map_terrain.png And another with resource information: https://dl.dropboxusercontent.com/u/1732902/Imperialism/world_map_resources.png Only a part of t...
by Andrettin
Mon Dec 05, 2016 11:23 pm
Forum: Graphics
Topic: Terrain Tiles
Replies: 122
Views: 76458

Re: Terrain Tiles

To 1.: I had made some initial tests for finding out what looks good. The tiles in the original game were 64x64 and I wanted to allow for a bit higher level of detail, so 80 it was, since this is also a rather simple number. But it could as well be 96 or 100 or 120 or 128 so say a few others. I don...
by Andrettin
Mon Dec 05, 2016 11:12 pm
Forum: Content Design
Topic: Basic Scenario - Europe 1814
Replies: 27
Views: 25286

Re: Re:

..About the provinces, here is one example: ... I wonder, did you do these provinces for another potential remake of Imperialism or for another game or why do you have such a list ready? It's for an open-source game I develop; the game is an RTS, but has a turn-based world map mode. Here is a scree...
by Andrettin
Mon Dec 05, 2016 10:30 pm
Forum: Content Design
Topic: Basic Scenario - Europe 1814
Replies: 27
Views: 25286

Re:

Really good suggestions! 8-) Thank you :) Yes, I know we cannot just use the content from the original, but I needed something to get all the rest started. For the Europe scenario the second map looks good. I know that modern computers are more powerful, so large maps shouldn't be a problem, howeve...