Search found 12 matches

by Alias72
Sun Jul 28, 2013 5:02 am
Forum: Content Design
Topic: Diplomacy
Replies: 21
Views: 31519

Re: V. Diplomacy

I have an idea for a diplomacy system in case your interested. every nation has economic, military, and political influence. it also has an affection meter. Types of Influence: economic influence increases as a result of trading with a nation, as well as foreign investment. this factor encourages lo...
by Alias72
Tue Jun 18, 2013 7:31 pm
Forum: Content Design
Topic: Map Development
Replies: 11
Views: 19745

Re: Map Development

sorry about taking o long to reply. the rivers and province boundaries. all fall on the edge of a tile. so my question is will they be shifted left or right, and up or down.
by Alias72
Thu Jun 06, 2013 5:55 pm
Forum: Content Design
Topic: Map Development
Replies: 11
Views: 19745

Re: Map Development

alright thank you and I'll see what I can do.
by Alias72
Fri May 31, 2013 3:29 am
Forum: Content Design
Topic: Random scenarios - parameters
Replies: 17
Views: 48886

Re: Random scenarios - parameters

how about the ability to upload your own names via a text file. this way I can set the names of AI countries to whatever I want.
perhaps another option for the ruggedness of the terrain.
by Alias72
Fri May 31, 2013 2:18 am
Forum: Content Design
Topic: Map Development
Replies: 11
Views: 19745

Re: Map Development

I am also sorry for taking my time to reply to your posts. the slow pace here, combined with work elsewhere has led me to be somewhat slow in my answers. I was hoping to create the world, set in the year 1861. I thought it may be interesting for players in this period. the USA is in the midst of its...
by Alias72
Sat May 18, 2013 3:10 am
Forum: Content Design
Topic: Map Development
Replies: 11
Views: 19745

Map Development

hello and sorry to bother you. I have never designed or assisted with game development before, but I would like to try my hand at creating a map or two. I'm not sure what program you've been using to design the default map, especially since the editor has more dead ends than a country road, However ...
by Alias72
Sat May 18, 2013 2:00 am
Forum: General discussion
Topic: Promoting the project
Replies: 25
Views: 38338

Re: Promoting the project

I would just like to bring forward the following. I believe going for imperialist players is good, but inadequate. to be brutally honest the amount of strategy game players who have heard of imperialism isn't a measurable minority. the game is old. the remake is new, so it may be a more fruitful end...
by Alias72
Sat May 18, 2013 1:56 am
Forum: General discussion
Topic: Economics, Bidding, and my plight.
Replies: 3
Views: 8436

Re: Economics, Bidding, and my plight.

one problem I find is that so much of the game idea is in my head, and a majority of it is currently intangible. I have a feel for how it will work (and know it wont be too bad to implement, but without it I cannot properly explain what I need assistance with. I suppose I should try to reiterate my ...
by Alias72
Fri May 17, 2013 10:37 am
Forum: Content Design
Topic: Idea: New Nations and Revolutions?
Replies: 9
Views: 15953

Re: Idea: New Nations and Revolutions?

one of the biggest flaws in victoria, which allowed revolutions to be simple whack a mole, was that nations selected the nationality of their regiments, and never built minorities. in other words soldiers never defected to states that were revolting, thus ensuring a stable situation. while a stable ...
by Alias72
Fri May 17, 2013 9:24 am
Forum: General discussion
Topic: Economics, Bidding, and my plight.
Replies: 3
Views: 8436

Economics, Bidding, and my plight.

well I'm stumped. and no amount of pacing and soda has helped. thankfully I stopped before I ran out of Pepsi, however this still leaves me with a problem... a suggestion I gave earlier (not sure if it has been approved yet) sparked a torrent of creative thinking. I am picturing a game (don't dare g...