Introduce yourself

Anything related or not related to the project.
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Trilarion
Founder
Posts: 820
Joined: Thu Jan 12, 2012 9:27 pm
Location: Central germany

Post by Trilarion » Fri Dec 09, 2016 9:55 am

Hi Robert, nice to hear from you and thanks for the encouraging words. That motivates me. At the current level there is not much to test but I hope for many such tests in a few months when the game has progressed more. Hope to see you then.

Prospector
Posts: 1
Joined: Wed Dec 14, 2016 5:34 pm

Re: Introduce yourself

Post by Prospector » Wed Dec 14, 2016 5:38 pm

Dear Trilarion,

I was a huge fan of imperialism back in the day and it is really exciting to see this project. Thank you very much for putting this together.

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Trilarion
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Posts: 820
Joined: Thu Jan 12, 2012 9:27 pm
Location: Central germany

Re: Introduce yourself

Post by Trilarion » Wed Dec 14, 2016 10:57 pm

Hi Prospector,

Nice to see you. I hope your excitation will last for a while because we are still very much at the beginning.

Regards

RobertRiedel
Posts: 1
Joined: Sun Feb 05, 2017 1:52 pm

Re: Introduce yourself

Post by RobertRiedel » Mon Feb 06, 2017 8:58 am

Hi all,

i´m robert and a big fan of the imperialism games. I like them both, but also thought that some things were better in the other one, so i always dreamt of combining the best of the two together.
So i thought i might do it myself and give unity a shot, but then i have no skills with unity and googled for similar projects. so here i am.

about myself i can say that im from germany and I have some minor skills in Java and JS.

the big question is: is this project still alive?
i downloaded 0.2.1.0 and well, nothing seems to be functional, except some placeholder ui?

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Trilarion
Founder
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Joined: Thu Jan 12, 2012 9:27 pm
Location: Central germany

Re: Introduce yourself

Post by Trilarion » Sat Feb 18, 2017 7:29 pm

Hi Robert,

Unity is surely one of the options, especially if you want to go for 3D graphics and portability. Unity has a huge community. For the current "active branch" I went for Python. One is incredibly productive with Python and can concentrate on the content and with Qt there is a decent high level 2D graphics framework too.

As for is the project still alive? Well it's not dead, but it certainly could be more alive. In the last three months I was so extremely reduced in my free time that I could do nearly nothing. I hope that changes soon. And you summarized the state of version 0.2.1 quite accurately. What keeps me from publishing another up-to-date version is that actually not much changed. The idea is to have a custom (not taken from the original because of potential copyright problems) Europe map and better map graphics. Before this isn't done, not much need to update anything.

So, all I can ask you for is your patience and maybe contribute wherever you see a chance to contribute something.

Cheers

GameTheory
Posts: 1
Joined: Thu Jun 08, 2017 12:35 pm

Re: Introduce yourself

Post by GameTheory » Thu Jun 08, 2017 12:46 pm

Hello guys. I'm alexander and I'm from Greece. I'm so happy that I see how other people like this game too and don't give up on it . Nowadays lot if people don't care about the gameplay but only for graphics . We need to show at the game industry that we need game that make us smarter not only wasting our time . Keep going people play this game it's really worth it .

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Trilarion
Founder
Posts: 820
Joined: Thu Jan 12, 2012 9:27 pm
Location: Central germany

Post by Trilarion » Sat Jun 24, 2017 9:20 am

Hi Alexander, welcome. I totally agree, gameplay trumps graphics any day.

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krs013
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Joined: Sun Jul 02, 2017 8:18 am

Re: Introduce yourself

Post by krs013 » Sun Jul 02, 2017 8:26 am

Hi everyone,

My name is Kristian; I live in the U.S. I played Imperialism a good bit as a kid, and a couple years ago I went looking to see if anyone had started a remake since Frog City and any other copyright holders I could think of no longer exist. I found this project, and now (years later) that I've got some time and things look like they might pick up again, I figure I'll jump in and see if I can help. I'm currently in the last year of my master's program in CS, focusing on machine learning and the designer/maker applications of CS. This is my first open source project, but I'd really like to see it through, so let's go for it.

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Trilarion
Founder
Posts: 820
Joined: Thu Jan 12, 2012 9:27 pm
Location: Central germany

Re: Introduce yourself

Post by Trilarion » Fri Jul 21, 2017 11:33 pm

Hi, welcome aboard. Frog City does not exist anymore, however this usually means that the copyright only belongs to someone else. Sometimes it ends up in legal limbo, but I would not count on it. Still a remake is possible as long as we do a creation of our own instead of flat out copying. Thanks for jumping in. I already saw your activity on the Github page. A focus on machine learning is a big asset, since this will come in very handy with the artificial intelligence part of the game.

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