Search found 845 matches
- Fri Dec 09, 2016 9:55 am
- Forum: General discussion
- Topic: Introduce yourself
- Replies: 95
- Views: 164335
- Wed Dec 07, 2016 1:54 pm
- Forum: Graphics
- Topic: Terrain Tiles
- Replies: 122
- Views: 178498
Re: Terrain Tiles
Otherwise, both 64x64 and 80x80 seem fine to me. As for quantity of tiles on screen, that could be tied to resolution; with tile pixel sizes being constant (not scaling with higher resolutions), instead more of the map being shown at greater resolutions. I thought about it a bit more and I think we...
- Wed Dec 07, 2016 1:42 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 261595
LXXXVII - PyPi package 2
I did more research on how to package data with your PyPi package. There are some constraints I'm not so happy with but I guess I can make it work. Data files are deployed as egg (zipped) which make them effectively read-only and I still wonder (since there are already the scenarios as zipped files)...
- Mon Dec 05, 2016 10:54 pm
- Forum: Content Design
- Topic: Basic Scenario - Europe 1814
- Replies: 27
- Views: 54521
Re: Re:
I wonder, did you do these provinces for another potential remake of Imperialism or for another game or why do you have such a list ready?Andrettin wrote:..About the provinces, here is one example: ...
- Mon Dec 05, 2016 10:50 pm
- Forum: Graphics
- Topic: Terrain Tiles
- Replies: 122
- Views: 178498
Re: Terrain Tiles
I have a couple of questions: 1. Why the 80x80 tile size, rather than a power-of-2 size (i.e. 64x64), which is more standard? 2. Is there any reason why Veneteaou's tiles aren't in the game's repository? To 1.: I had made some initial tests for finding out what looks good. The tiles in the original...
- Mon Dec 05, 2016 9:01 pm
- Forum: Content Design
- Topic: Basic Scenario - Europe 1814
- Replies: 27
- Views: 54521
Really good suggestions! 8-) Yes, I know we cannot just use the content from the original, but I needed something to get all the rest started. For the Europe scenario the second map looks good. I know that modern computers are more powerful, so large maps shouldn't be a problem, however for the basi...
- Mon Dec 05, 2016 5:29 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 261595
LXXXVI - PyPi package
Pyqtdeploy unfortunately didn't work right out of the box either, it even exited without warning when I wanted to start the build. I also didn't understand what's the advantage over pyinstaller - obviously there is an additional compiling step in the middle but does this increase execution speed? I ...
- Sun Dec 04, 2016 9:23 pm
- Forum: Support
- Topic: Small questions - First help
- Replies: 7
- Views: 32755
Re: Re:
Yes, I have at github. https://github.com/Trilarion/imperialism-remakeAndrettin wrote:... Do you have a repository for the game? I would like to look at the code and see if I can contribute anything.
That reminds me, I should maybe make one fixed post somewhere here in the forum with all important locations.
- Thu Dec 01, 2016 1:24 pm
- Forum: Programming
- Topic: Dev Blog - Trilarion
- Replies: 139
- Views: 261595
LXXXV - Windows Executable
I wanted to make a release and create a Windows executable but it turns out, pyinstaller, the Python windows executable manager has big problems with PyQt5.7 and still cannot wrap it. Manually copying lots of files from the site-packages folder of my Python installation may fix the problem, however ...
- Thu Nov 24, 2016 10:56 am
- Forum: Graphics
- Topic: Minor issues / discussions
- Replies: 8
- Views: 22365
for the 1812 scenario upper saxony is mixed with danmark, benelux is mixed with swittzerland and serbia is messed with sweden Thanks Spung for the observation. When the scenario gets reworked, these failures should be fixed. What do you mean that Serbia is messed with Sweden? You mean they swaped p...