Tuesday, July 16, 2013
Exactly two months after the last release we have another update. This time with a complete overhaul of the server-client communication, now featuring the ability to actually start a local server and connect to it (and send and receive chat messages) as well as possibility to have continuous looking terrain tiles. Still the game is in the early stages. We will continue even at slow speed. Register at the forum if you want to take part in the development or just give feedback. Thanks for listening. :)
Thursday, June 27, 2013
Recently we added a new development method to our inventory: ScrIMP. It is derived from Scrum, an agile software development method and especially adapted to open source projects with ever changing team members.
The heart is frequent definition and reflection on short term goals as well as the implementation of these goals during defined short periods of time. For us this means that we offer the possibility to do a Sprint, i.e. to achieve a goal within 7 days (starting on fridays always). There is a place for volunteering, for progress reports and for reviewing.
Of course this is completely optional. Everybody can just contribute in his/her own preferred way. However we also hope to increase the attraction to new supporters.
Thursday, May 16, 2013
Just wanted to report another version with some minor changes - mostly the product of our designers in achieving a nicer start screen. Also we discussed the games rules heavily in the last time and last but not least the naming vote was conducted was didn’t come to a clear conclusion. So the name is still not decided. But I am optimistic. We will continue and improve with every release.
Sunday, April 14, 2013
So we are in the process of selecting a name more interesting than “remake”. Well actually everyone can propose a name in this thread. Afterwards there will be a vote about it and with a decent name we hope to give more identity to the project. If you want to be part of the selection, just propose a name or vote.
Wednesday, March 6, 2013
It’s again two months after the last release and time to let you see what the project achieved so far. So what’s new?
- We have a windows launcher (checks for the correct version of Java), a windows installer and we tested it under Linux (it runs).
- We have music composed by one of our own playing in the background.
- We have a much improved map with borders, cities, rivers, provinces.
- We have diverse artwork for the terrain and the start screen.
- And many, many small things.
So head over to the Download area and try it out for yourself! :)
It’s a big step forward for us but also still a long way to go. We need your help in making the project a success. If you are interested, check here.
Saturday, February 9, 2013
We are half-way to the next release and already have enough content to justify it - playing music and improved maps with borders, cities, rivers and more is to come. One of my fears initially was that I would work alone and since I cannot do much art the game would have to live with very simple artwork. Fortunately this is not the case and several people volunteered to help there. This collaborations are so far going very smoothly and I hope we can continue with this. It makes a lot of fun and increases my motivation to work intensively on the programming. A win-win situation.